#4668: Segmentation fault
-------------------------------------+-------------------------
Reporter: krichter | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2.3
Operating System: All/Non-Specific |
-------------------------------------+-------------------------
Without any special action (probably moving units) a game against AI
crashes. The console output:
{{{
> warzone2100
info |02:56:35: [realmain:938] Using
/home/richter/.warzone2100-3.2/logs/WZlog-1107_025635.txt debug file
Cannot connect to server socket err = Datei oder Verzeichnis nicht
gefunden
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
skipping unlock
error |02:58:59: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 3591, offset 534000, size 17040) to update a
GL_STATIC_DRAW buffer
error |02:58:59: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 3591, offset 805440, size 8160) to update a
GL_STATIC_DRAW buffer
error |02:59:02: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 3591, offset 373680, size 15360) to update a
GL_STATIC_DRAW buffer
error |02:59:03: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 3591, offset 358800, size 14880) to update a
GL_STATIC_DRAW buffer
[repeated ~1000 times with different buffer, size and offset values]
error |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 7180, offset 1053120, size 6960) to update a
GL_STATIC_DRAW buffer
error |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 7180, offset 1060080, size 11040) to update a
GL_STATIC_DRAW buffer
error |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 7180, offset 1205760, size 5280) to update a
GL_STATIC_DRAW buffer
error |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 7180, offset 1774800, size 9840) to update a
GL_STATIC_DRAW buffer
error |04:12:15: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 7180, offset 1908480, size 11760) to update a
GL_STATIC_DRAW buffer
error |04:12:15: [khr_callback:139] GL::API(Performance:Medium) : using
glBufferSubData(buffer 7180, offset 1920240, size 13440) to update a
GL_STATIC_DRAW buffer
warning: the debug information found in "/lib64/ld-2.26.so" does not match
"/lib64/ld-linux-x86-64.so.2" (CRC mismatch).
29 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
No function contains program counter for selected frame.
No function contains program counter for selected frame.
Saved dump file to '/home/richter/.warzone2100-3.2/logs/warzone2100.gdmp-
9UbjVX'
If you create a bugreport regarding this crash, please include this file.
Speicherzugriffsfehler (Speicherabzug geschrieben)
richter@richter-Lenovo-IdeaPad-Z500:~:801> warzone2100 --version
Warzone 2100 - Version: 3.2.3, Built:Nov 5 2017
}}}
The games has been built from git tag 3.2.3 with `./autogen.sh &&
./configure && make && sudo make install` on Ubuntu 17.10.
--
Ticket URL: <http://developer.wz2100.net/ticket/4668>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-project mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-project