#4668: Segmentation fault
-------------------------------------+-------------------------
        Reporter:  krichter          |      Owner:
            Type:  bug               |     Status:  new
        Priority:  normal            |  Milestone:  unspecified
       Component:  other             |    Version:  3.2.3
Operating System:  All/Non-Specific  |
-------------------------------------+-------------------------
 Without any special action (probably moving units) a game against AI
 crashes. The console output:

 {{{
 > warzone2100
 info    |02:56:35: [realmain:938] Using
 /home/richter/.warzone2100-3.2/logs/WZlog-1107_025635.txt debug file
 Cannot connect to server socket err = Datei oder Verzeichnis nicht
 gefunden
 Cannot connect to server request channel
 jack server is not running or cannot be started
 JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
 skipping unlock
 JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
 skipping unlock
 error   |02:58:59: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 3591, offset 534000, size 17040) to update a
 GL_STATIC_DRAW buffer
 error   |02:58:59: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 3591, offset 805440, size 8160) to update a
 GL_STATIC_DRAW buffer
 error   |02:59:02: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 3591, offset 373680, size 15360) to update a
 GL_STATIC_DRAW buffer
 error   |02:59:03: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 3591, offset 358800, size 14880) to update a
 GL_STATIC_DRAW buffer
 [repeated ~1000 times with different buffer, size and offset values]
 error   |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 7180, offset 1053120, size 6960) to update a
 GL_STATIC_DRAW buffer
 error   |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 7180, offset 1060080, size 11040) to update a
 GL_STATIC_DRAW buffer
 error   |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 7180, offset 1205760, size 5280) to update a
 GL_STATIC_DRAW buffer
 error   |04:12:14: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 7180, offset 1774800, size 9840) to update a
 GL_STATIC_DRAW buffer
 error   |04:12:15: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 7180, offset 1908480, size 11760) to update a
 GL_STATIC_DRAW buffer
 error   |04:12:15: [khr_callback:139] GL::API(Performance:Medium) : using
 glBufferSubData(buffer 7180, offset 1920240, size 13440) to update a
 GL_STATIC_DRAW buffer

 warning: the debug information found in "/lib64/ld-2.26.so" does not match
 "/lib64/ld-linux-x86-64.so.2" (CRC mismatch).

 29      ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
 No function contains program counter for selected frame.
 No function contains program counter for selected frame.
 Saved dump file to '/home/richter/.warzone2100-3.2/logs/warzone2100.gdmp-
 9UbjVX'
 If you create a bugreport regarding this crash, please include this file.
 Speicherzugriffsfehler (Speicherabzug geschrieben)
 richter@richter-Lenovo-IdeaPad-Z500:~:801> warzone2100 --version
 Warzone 2100 - Version: 3.2.3, Built:Nov  5 2017
 }}}

 The games has been built from git tag 3.2.3 with `./autogen.sh &&
 ./configure && make && sudo make install` on Ubuntu 17.10.

--
Ticket URL: <http://developer.wz2100.net/ticket/4668>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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