#4676: When I start the game it runs perfectly....but after some time it crashes
suddenly without any reason...here is rpt file in txt format
------------------------------+-------------------------
Reporter: sainil | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2.3
Operating System: Windows 7 |
------------------------------+-------------------------
-------------------
Error occured on Wednesday, November 29, 2017 at 19:03:02.
Program: G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Nov 29 18:46:26 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[18:46:26]Video Mode 1280 x 768 (fullscreen)
[18:46:26]OpenGL Vendor: Intel
[18:46:26]OpenGL Renderer: Intel(R) G41 Express Chipset
[18:46:26]OpenGL Version: 2.1.0 - Build 8.15.10.2869
[18:46:26]GLEW Version: 1.12.0
[18:46:26]OpenGL GLSL Version : 1.20 - Intel Build 8.15.10.2869
[18:46:27]OpenAL Device Name: OpenAL Soft
[18:46:27]OpenAL Vendor: OpenAL Community
[18:46:27]OpenAL Version: 1.1 ALSOFT 1.16.0
[18:46:27]OpenAL Renderer: OpenAL Soft
[18:46:27]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[18:46:27]Using Backend: SDL
[18:46:27]Using language: System locale
[18:47:17]Current Level/map is Mero_SideEffects-T1
[18:59:52]Current Level/map is Mero_SideEffects-T1
[19:02:24]Current Level/map is Mero_SideEffects-T1
G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at
location 1279b2e9 in module C:\Windows\system32\ig4icd32.dll Writing to
location 0e6f1c64.
Log message: info |06:46:26: [realmain:938] Using
C:\Users\nilesh\Documents\Warzone 2100 3.2\logs\WZlog-1129_184626.txt
debug file
Registers:
eax=00000001 ebx=7b561b20 ecx=0e6f1c64 edx=0022ea6c esi=00000001
edi=0e6f1c64
eip=1279b2e9 esp=0022e96c ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010202
Call stack:
-------------------
Error occured on Wednesday, November 29, 2017 at 19:15:18.
Program: G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Nov 29 19:03:25 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[19:03:26]Video Mode 1280 x 768 (fullscreen)
[19:03:26]OpenGL Vendor: Intel
[19:03:26]OpenGL Renderer: Intel(R) G41 Express Chipset
[19:03:26]OpenGL Version: 2.1.0 - Build 8.15.10.2869
[19:03:26]GLEW Version: 1.12.0
[19:03:26]OpenGL GLSL Version : 1.20 - Intel Build 8.15.10.2869
[19:03:26]Using Backend: SDL
[19:03:26]Using language: System locale
[19:03:45]Current Level/map is Mero_SideEffects-T1
G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at
location 126fb2e9 in module C:\Windows\system32\ig4icd32.dll Writing to
location 0e6f1c64.
Log message: info |07:03:25: [realmain:938] Using
C:\Users\nilesh\Documents\Warzone 2100 3.2\logs\WZlog-1129_190325.txt
debug file
Log message: error |07:03:26: [sound_InitLibrary:157] Couldn't open
audio device.
Log message: error |07:03:26: [sound_Init:54] Cannot init sound library
Log message: error |07:03:27: [cdAudio_OpenTrack:97] Failed creating
audio stream for music/menu.ogg
Registers:
eax=00000001 ebx=781b09b0 ecx=0e6f1c64 edx=0022ea6c esi=00000001
edi=0e6f1c64
eip=126fb2e9 esp=0022e96c ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00210202
Call stack:
-------------------
Error occured on Thursday, November 30, 2017 at 11:52:31.
Program: G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu Nov 30 11:38:03 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[11:38:04]Video Mode 640 x 480 (fullscreen)
[11:38:04]OpenGL Vendor: Intel
[11:38:04]OpenGL Renderer: Intel(R) G41 Express Chipset
[11:38:04]OpenGL Version: 2.1.0 - Build 8.15.10.2869
[11:38:04]GLEW Version: 1.12.0
[11:38:04]OpenGL GLSL Version : 1.20 - Intel Build 8.15.10.2869
[11:38:04]OpenAL Device Name: OpenAL Soft
[11:38:04]OpenAL Vendor: OpenAL Community
[11:38:04]OpenAL Version: 1.1 ALSOFT 1.16.0
[11:38:04]OpenAL Renderer: OpenAL Soft
[11:38:04]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[11:38:04]Using Backend: SDL
[11:38:04]Using language: System locale
[11:39:02]Current Level/map is DO-FortScavWar2p-T1
[11:40:35]Current Level/map is DO-FortScavWar2p-T1
G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at
location 1273b2e9 in module C:\Windows\system32\ig4icd32.dll Writing to
location 099f6844.
Log message: info |11:38:03: [realmain:938] Using
C:\Users\nilesh\Documents\Warzone 2100 3.2\logs\WZlog-1130_113803.txt
debug file
Registers:
eax=00000001 ebx=63511760 ecx=099f6844 edx=0022ea58 esi=00000001
edi=099f6844
eip=1273b2e9 esp=0022e958 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010202
Call stack:
-------------------
Error occured on Thursday, November 30, 2017 at 12:08:19.
Program: G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu Nov 30 11:54:26 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[11:54:27]Video Mode 640 x 480 (fullscreen)
[11:54:27]OpenGL Vendor: Intel
[11:54:27]OpenGL Renderer: Intel(R) G41 Express Chipset
[11:54:27]OpenGL Version: 2.1.0 - Build 8.15.10.2869
[11:54:27]GLEW Version: 1.12.0
[11:54:27]OpenGL GLSL Version : 1.20 - Intel Build 8.15.10.2869
[11:54:28]OpenAL Device Name: OpenAL Soft
[11:54:28]OpenAL Vendor: OpenAL Community
[11:54:28]OpenAL Version: 1.1 ALSOFT 1.16.0
[11:54:28]OpenAL Renderer: OpenAL Soft
[11:54:28]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[11:54:28]Using Backend: SDL
[11:54:28]Using language: System locale
[11:54:50]Current Level/map is Mero_SideEffects-T1
[11:55:29]Current Level/map is DO-FortScavWar2p-T1
[11:58:56]Current Level/map is DO-FortScavWar2p-T1
G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at
location 1273b2e9 in module C:\Windows\system32\ig4icd32.dll Writing to
location 099f6844.
Log message: info |11:54:26: [realmain:938] Using
C:\Users\nilesh\Documents\Warzone 2100 3.2\logs\WZlog-1130_115426.txt
debug file
Registers:
eax=00000001 ebx=61a0dc50 ecx=099f6844 edx=0022ea58 esi=00000001
edi=099f6844
eip=1273b2e9 esp=0022e958 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010202
Call stack:
-------------------
Error occured on Thursday, November 30, 2017 at 12:20:40.
Program: G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu Nov 30 12:10:16 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[12:10:18]Video Mode 640 x 480 (fullscreen)
[12:10:18]OpenGL Vendor: Intel
[12:10:18]OpenGL Renderer: Intel(R) G41 Express Chipset
[12:10:18]OpenGL Version: 2.1.0 - Build 8.15.10.2869
[12:10:18]GLEW Version: 1.12.0
[12:10:18]OpenGL GLSL Version : 1.20 - Intel Build 8.15.10.2869
[12:10:18]OpenAL Device Name: OpenAL Soft
[12:10:18]OpenAL Vendor: OpenAL Community
[12:10:18]OpenAL Version: 1.1 ALSOFT 1.16.0
[12:10:18]OpenAL Renderer: OpenAL Soft
[12:10:18]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[12:10:19]Using Backend: SDL
[12:10:19]Using language: System locale
[12:10:35]Current Level/map is DO-FortScavWar2p-T1
G:\GAMES\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at
location 1273b2e9 in module C:\Windows\system32\ig4icd32.dll Writing to
location 099f6844.
Log message: info |12:10:16: [realmain:938] Using
C:\Users\nilesh\Documents\Warzone 2100 3.2\logs\WZlog-1130_121016.txt
debug file
Registers:
eax=00000001 ebx=5cc0b620 ecx=099f6844 edx=0022ea58 esi=00000001
edi=099f6844
eip=1273b2e9 esp=0022e958 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000
efl=00010202
Call stack:
--
Ticket URL: <http://developer.wz2100.net/ticket/4676>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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