#4758: 3.2.3 crashes at startup
-------------------------------------+-------------------------
Reporter: uski01 | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2.3
Operating System: All/Non-Specific |
-------------------------------------+-------------------------
At startup, on a fresh install of win10 x64, WZ2100 3.2.3 crashes almost
immediately.
Using Windows self installed driver version 10.18.13.5362 from 2015-07-22
-------------------
Error occured on Wednesday, March 7, 2018 at 02:10:44.
Program: C:\Program Files (x86)\Warzone
2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Mar 07 02:10:42 2018
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[02:10:42]Video Mode 1024 x 768 (window)
[02:10:43]OpenGL Vendor: NVIDIA Corporation
[02:10:43]OpenGL Renderer: Quadro 600/PCIe/SSE2
[02:10:43]OpenGL Version: 4.5.0 NVIDIA 353.62
[02:10:43]GLEW Version: 1.12.0
[02:10:43]OpenGL GLSL Version : 4.50 NVIDIA
[02:10:43]OpenAL Device Name: OpenAL Soft
[02:10:43]OpenAL Vendor: OpenAL Community
[02:10:43]OpenAL Version: 1.1 ALSOFT 1.16.0
[02:10:43]OpenAL Renderer: OpenAL Soft
[02:10:43]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[02:10:43]Using Backend: SDL
[02:10:43]Using language: Langage du système
C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe caused an Access
Violation at location 00020092 Writing to location 00000000.
Log message: info |02:10:42: [realmain:938] Using
C:\Users\moi\Documents\Warzone 2100 3.2\logs\WZlog-0307_021042.txt debug
file
Log message: error |02:10:43: [khr_callback:139]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=103f7304 ecx=00000000 edx=00000001 esi=00008246
edi=16710000
eip=00020092 esp=103f7280 ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
62E81DCC C:\Windows\SYSTEM32\nvoglv32.DLL:62E81DCC
62E81EF6 C:\Windows\SYSTEM32\nvoglv32.DLL:62E81EF6
62E81EA5 C:\Windows\SYSTEM32\nvoglv32.DLL:62E81EA5
627D7DCC C:\Windows\SYSTEM32\nvoglv32.DLL:627D7DCC
6313676B C:\Windows\SYSTEM32\nvoglv32.DLL:6313676B DrvPresentBuffers
630B52C9 C:\Windows\SYSTEM32\nvoglv32.DLL:630B52C9 DrvPresentBuffers
630B5500 C:\Windows\SYSTEM32\nvoglv32.DLL:630B5500 DrvPresentBuffers
630B591D C:\Windows\SYSTEM32\nvoglv32.DLL:630B591D DrvPresentBuffers
63136ED4 C:\Windows\SYSTEM32\nvoglv32.DLL:63136ED4 DrvPresentBuffers
631442B7 C:\Windows\SYSTEM32\nvoglv32.DLL:631442B7 DrvPresentBuffers
628C33AF C:\Windows\SYSTEM32\nvoglv32.DLL:628C33AF
6313E21B C:\Windows\SYSTEM32\nvoglv32.DLL:6313E21B DrvPresentBuffers
632301D1 C:\Windows\SYSTEM32\nvoglv32.DLL:632301D1 DrvPresentBuffers
632290BA C:\Windows\SYSTEM32\nvoglv32.DLL:632290BA DrvPresentBuffers
--
Ticket URL: <http://developer.wz2100.net/ticket/4758>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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