#4767: ugly shadows, especially for HQ and scavengers
------------------------------+-------------------------------------
 Reporter:  Forgon            |             Owner:
     Type:  bug               |            Status:  new
 Priority:  normal            |         Milestone:  unspecified
Component:  Engine: Graphics  |           Version:  git/master
 Keywords:                    |        Blocked By:
 Blocking:                    |  Operating System:  All/Non-Specific
------------------------------+-------------------------------------
 With shadows enabled, transparent areas of PIE models are drawn with a
 hideous background colour.
 This is especially apparent with the HQ and scavenger infantry.

 Both got noticeably more ugly with the following commit:

 `
 commit e7cb9372b2b8dfaa8736aee48aa5180c94db206d
 Author: KJeff01 <[email protected]>
 Date:   Sat Jan 13 23:00:10 2018 -0600

     Draw opaque models before shadows.
 '

 To assess its effect on HQ antennas, look at:
 * the attached image [raw-attachment:shadow_drawing_old.png] to see its
 presence
 * the attached image [raw-attachment:shadow_drawing_new.png] to see its
 absence

 I suggest to revert the mentioned commit.
 Yet once that is done, shadow drawing still remains far from ideal. Surely
 we can do better?

--
Ticket URL: <http://developer.wz2100.net/ticket/4767>
Warzone 2100 Trac <http://developer.wz2100.net/>
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