#4789: Mod loading testing results: partially failed
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Reporter: terminator | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: git/master
Operating System: All/Non-Specific |
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wz2100 master aka wz2100 v3.3.0
we been testing hosting games with mods.
case 1: (Host with mod in "autoload" folder, player without mod)
-room is green in lobby & player able to join
-host can start game without clients has to download MOD
- clients can't download MOD displaying "0% downloading file"
- host can't see upload progress
game start RESULT: failed
case 2: (Host without MOD, clients have the mod in "autoload" folder)
- mod uploads to Host
game start RESULT: Successful
case 3: (everyone Host & clients have mod in "autoload" folder)
game start RESULT: Successful
case 4: (Host with mod in "autoload" folder, clients have the mod in
"mods\multiplay\" folder)
game start RESULT: Successful
--
Ticket URL: <http://developer.wz2100.net/ticket/4789>
Warzone 2100 Trac <http://developer.wz2100.net/>
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