#4806: Bad velocity on VTOL-like droids descending in a savegame
 Reporter:  Berserk Cyborg  |             Owner:
     Type:  bug             |            Status:  new
 Priority:  minor           |         Milestone:  unspecified
Component:  Savegames       |           Version:  git/master
 Keywords:                  |        Blocked By:
 Blocking:                  |  Operating System:  All/Non-Specific
 Creating a save with a transporter or VTOL unit that is trying to land
 causes a null value to appear where a number should be. A VTOL unit will
 be instantly grounded (however, loading a save has an issue where "time"
 still passes while it is loading so we can only "see" everything on screen
 a few seconds after we created the save to begin with).

 info    |10:25:36: [WzConfig::vector3f:232]
 savegames/campaign/test/fxstate.json: Bad list of velocity; exception:
 [json.exception.type_error.302] type must be number, but is null
 info    |10:25:36: [WzConfig::vector3f:232] Assert in Warzone:
 c:\projects\warzone2100\lib\framework\wzconfig.cpp:232 (false), last
 script event: '<none>'

 "velocity": [

Ticket URL: <http://developer.wz2100.net/ticket/4806>
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