#4806: Bad velocity on VTOL-like droids descending in a savegame
----------------------------+-------------------------------------
 Reporter:  Berserk Cyborg  |             Owner:
     Type:  bug             |            Status:  new
 Priority:  minor           |         Milestone:  unspecified
Component:  Savegames       |           Version:  git/master
 Keywords:                  |        Blocked By:
 Blocking:                  |  Operating System:  All/Non-Specific
----------------------------+-------------------------------------
 Creating a save with a transporter or VTOL unit that is trying to land
 causes a null value to appear where a number should be. A VTOL unit will
 be instantly grounded (however, loading a save has an issue where "time"
 still passes while it is loading so we can only "see" everything on screen
 a few seconds after we created the save to begin with).


 {{{
 info    |10:25:36: [WzConfig::vector3f:232]
 savegames/campaign/test/fxstate.json: Bad list of velocity; exception:
 [json.exception.type_error.302] type must be number, but is null
 info    |10:25:36: [WzConfig::vector3f:232] Assert in Warzone:
 c:\projects\warzone2100\lib\framework\wzconfig.cpp:232 (false), last
 script event: '<none>'
 }}}


 {{{
 "velocity": [
    3.9752272572921405e-28,
    null,
    3.975273479610806e-28
 ]
 }}}

--
Ticket URL: <http://developer.wz2100.net/ticket/4806>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-project mailing list
Warzone2100-project@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-project

Reply via email to