#4832: allow flamers and AA units to fire while moving in campaign games
-------------------------------------------------+-------------------------
 Reporter:  Forgon                               |             Owner:
     Type:  patch (an actual patch, not a        |            Status:  new
  request for one)                               |         Milestone:
 Priority:  normal                               |  unspecified
Component:  Campaign                             |           Version:
 Keywords:                                       |  git/master
 Blocking:                                       |        Blocked By:
                                                 |  Operating System:  All
                                                 |  /Non-Specific
-------------------------------------------------+-------------------------
 When this game was released in 1999, flamers and some AA units could not
 fire on the move.
 This behaviour changed from 2008 onward, but only for multiplayer games.
 Campaign games have been unaffected.

 First the Flamer turret was allowed to fire on the move, then, in
 addition, Inferno and Plasmite Flamer:

 `
 commit cc6e90ce0d9d5af3be4b0faca6fa29d4a118f844
 Author: Roman C <[email protected]>
 Date:   Thu Feb 14 21:40:44 2008 +0000

     Weapon balance:
     -light flamers are now allowed to shoot while moving

     git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3780 !4a71c877
 -e1ca-e34f-864e-!861f7616d084
 '

 `
 commit 5ec11ada0791b82f7e628a1415c4dd07a644cd2d
 Author: Roman C <[email protected]>
 Date:   Sun Apr 13 14:02:33 2008 +0000

     Flamer Balance:
     -all flamers can fire while moving

     git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4579 !4a71c877
 -e1ca-e34f-864e-!861f7616d084
 '

 The Cyclone AA Turret was replaced with the AA Flak Cannon in multiplayer:

 `
 commit abc4db390b2500b56d975dbf33b2927de28727f6
 Author: Guangcong Luo <[email protected]>
 Date:   Thu Sep 2 04:33:19 2010 +0000

     Rebalance 0.8.1:
     - Removed Cyclone turret
     - Added: AA Flak Cannon (and Emplacement and Hardpoint)
       - Flak Cannon is a medium-reload splash weapon
       - Prerequisites: HPV
     - Added: Sunburst AA Rocket Array (and Site)
       - Sunburst is a slow-reload salvo weapon
       - Prerequisites: Lancer
     - Lancer damage toned down a bit
     - Heavy Laser damage increased a bit

     git-svn-id:
 https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11569
 !4a71c877-e1ca-e34f-864e-!861f7616d084
 '

 Finally, in multiplayer all AA units were allowed to fire on the move, in
 a commit which, oddly, exists twice:

 `
 commit 1c090d7bff3823a66dd96739a730e99aafb9076c
 Author: Guangcong Luo <[email protected]>
 Date:   Thu May 7 10:25:19 2009 +0000

     Rebalance 0.5.0:

     * Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
     * VTOL bomb accuracy upgrades changed to damage upgrades.
     * Angel Missile stronger, Archangel Missile weaker, both fewer
 prereqs.
     * Damage upgrades now also upgrade splash and burn damage.
     * Needle Gun slightly stronger. Still not actually better than HPV.
     * Rails now penetrating weapons. In practice, this shouldn't make much
 difference.
     * Factory, Cyborg factory, and VTOL factory upgrades combined; now
 only 4 upgrades instead of 6-9 each.
     * Repair facility upgrades condensed, now only 3 upgrades instead of
 6.
     * Artillery weapons do less damage to tanks, but more to walls.
     * MG damage back down to original levels. The extra APDSB MG Bullets
 in the early game does plenty to compensate.
     * VTOL HP actually makes sense now.
     * Cannon HP increased a bit more.
     * Stormy nerfed.
     * All AA weapons have full fire-on-move.

     For exact numbers, refer to http://guide.wz2100.net/new/ or wait for
 the detailed changelog after all rebalancing is done.

     git-svn-id:
 https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353
 !4a71c877-e1ca-e34f-864e-!861f7616d084
 `

 `
 commit 49fc746bf351c066d96a81ead4d7633ff1602224
 Author: Guangcong Luo <[email protected]>
 Date:   Thu May 7 10:25:19 2009 +0000

     Rebalance 0.5.0:

     * Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
     * VTOL bomb accuracy upgrades changed to damage upgrades.
     * Angel Missile stronger, Archangel Missile weaker, both fewer
 prereqs.
     * Damage upgrades now also upgrade splash and burn damage.
     * Needle Gun slightly stronger. Still not actually better than HPV.
     * Rails now penetrating weapons. In practice, this shouldn't make much
 difference.
     * Factory, Cyborg factory, and VTOL factory upgrades combined; now
 only 4 upgrades instead of 6-9 each.
     * Repair facility upgrades condensed, now only 3 upgrades instead of
 6.
     * Artillery weapons do less damage to tanks, but more to walls.
     * MG damage back down to original levels. The extra APDSB MG Bullets
 in the early game does plenty to compensate.
     * VTOL HP actually makes sense now.
     * Cannon HP increased a bit more.
     * Stormy nerfed.
     * All AA weapons have full fire-on-move.

     For exact numbers, refer to http://guide.wz2100.net/new/ or wait for
 the detailed changelog after all rebalancing is done.

     git-svn-id:
 https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353
 !4a71c877-e1ca-e34f-864e-!861f7616d084
 '

 Eugen, now mentioned as campaign tester in the file './AUTHORS', suggested
 that flamers should be allowed to fire on the move in campaign games (read
 [http://forums.wz2100.net/viewtopic.php?f=1&t=12714&p=142828#p142828 this
 forum post]).

 This will surely spare players some frustration when their units get
 clogged up or begin to dance due to the horrible pathfinding.

 The attached patch allows flamers and all AA units to fire on the move in
 the campaign.
 This affects the following turrets:
 * Flamer
 * Inferno
 * Cyclone Flak Turret (exists only in the campaign)
 * Vindicator SAM

 Note that the scavengers' flamer used by their Firebus must still stop to
 fire, just like in multiplayer.

--
Ticket URL: <http://developer.wz2100.net/ticket/4832>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project

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