#4850: Change targeting class of missiles in campaign
-------------------------------------------------+-------------------------
 Reporter:  Forgon                               |             Owner:
     Type:  patch (an actual patch, not a        |            Status:  new
  request for one)                               |         Milestone:
 Priority:  normal                               |  unspecified
Component:  Campaign                             |           Version:
 Keywords:                                       |  git/master
 Blocking:                                       |        Blocked By:
                                                 |  Operating System:  All
                                                 |  /Non-Specific
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 Homing missiles aim at a target by readjusting their trajectory during
 flight
 rather than merely firing in its direction. They can thus hit moving
 targets
 with greater accuracy.

 In skirmish and multiplayer games, Seraph Missile and Archangel Missile
 can
 home in on their targets since

 `
 commit ea7b1912fdd6d733288e9b5e783af8cd1c3cf408
 Author: Cyp <c...@wz2100.net>
 Date:   Fri Jun 8 09:42:51 2012 +0200

     Balance changes by NoQ.

     And thanks to Reg312, Iluvalar and tmp500 for valuable suggestions.

     Inferno: price 80->110, incend.radius 64->48, incend.damage 40->32
     Thermite Cyborg: incend.damage 38->32
     Plasmite: price 80->130, incend.radius 96->60, incend.damage 63->50
     Incendiary Mortar: price 150->200, pit price 135->170, incend.damage
 30->22
     Incendiary Howitzer: price 250->300, emplacement price 325->400,
 incend.damage 60->32
     Minipod: range 1152->1088
     MRA: damage 34->29, splash damage 30->29, reload time 145->165
     HMG: damage 18->17
     AG: fire pause 3->4, damage 20->19
     TAG: price 100->120, fire pause 3->4, damage 30->28
     AG Cyborg: fire pause 4->5, damage 20->18
     MG: ROF upgrades 15%/30%/45% -> 17%/34%/50%.
     MC: research points 4800->3600
     HPV: research points 7200->4800
     Gates: price 25->75
     Whirlwind: fire pause 3->4
     Thermite Bombs: incend.damage 200->120
     Plasmite Bombs: incend.damage 200->140
     Cannon Fortress: price 1000->900, range 1792->1408
     Seraph: damage 120->110, splash 100->90, INDIRECT->HOMING-INDIRECT
     Archangel: INDIRECT->HOMING-INDIRECT
 '

 The attached patch enables the same behavior for campaign and tutorial
 games,
 in which the Seraph Missile is called Angel Missile.

--
Ticket URL: <http://developer.wz2100.net/ticket/4850>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project

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