#4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"
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Reporter: Forgon | Owner:
Type: patch (an actual patch, not a | Status: new
request for one) | Milestone:
Priority: normal | unspecified
Component: Campaign | Version:
Keywords: | git/master
Blocking: | Blocked By:
| Operating System: All
| /Non-Specific
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In early versions of this game, players could manufacture no more than 40
units
in the campaign. Currently, 100 units are possible.
This makes it significantly easier to complete missions, especially with
team
Beta and Gamma, which can make use of numerous VTOLs as well as land
units.
It also reduces the incentive to train units and repair them.
Thus, the old campaign unit limit of 40 should be reinstated for the
difficulty
levels "Hard" and "Insane".
The inspiration for this patch is
[http://forums.wz2100.net/viewtopic.php?f=6&t=12714&start=1500#p143685
this forum post by user xNEXTx], who wrote
> In my opinion, the most important problem of balance in the company is
the army
> limit of 100.
> Having 100 units is not a problem to overcome any defense and enemy
units.
> When before still on PSone played and had 40 units this was difficult.
> I agree that in case of 40 units did not make sense to build VTOL and
cyborgs,
> but the game was interesting.
> Now:
> Built limit of 100 units the army and "was crushed by a crowd" of
computer.
> The game company was created for 40 units. Deviation from this limit
leads to a
> broken balance.
> 40 it's a little army, but it's right for the company.
The new unit limit would also apply to the tutorials "Tutorial" and "Fast
Play".
--
Ticket URL: <http://developer.wz2100.net/ticket/4862>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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