Hi,
I'm working on an application that draws on a flex canvas. Is there a
way to
use Funfx to send mouseUp/mouseDown/mouseMove events to the Canvas?
I tried to modify the AutomationGenericEnv.xml by adding the following
event
to the canvas (following the example in DisplayObject for MouseMove)
<Event Name="MouseDown" >
<Implementation Class="flash.events::MouseEvent"
Type="mouseDown"/>
<Property Name="localX" DefaultValue="0">
<PropertyType Type="int"/>
</Property>
<Property Name="localY" DefaultValue="0">
<PropertyType Type="int"/>
</Property>
<Property Name="ctrlKey" DefaultValue="false">
<PropertyType Type="Boolean" />
</Property>
<Property Name="shiftKey" DefaultValue="false">
<PropertyType Type="Boolean" />
</Property>
<Property Name="altKey" DefaultValue="false">
<PropertyType Type="Boolean" />
</Property>
</Event>
>From the ruby test, I now have a mouse_down() method on my canvas but
invoking canvas.mouse_down() does not seem to do anything.
Am I supposed to be allowed to add events like this? Am I missing
something
to make it work?
Thank you.
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