With my own server the client works fine. I just thought i should
mention that strange behaviour. When connecting the wrong
end-point, a message like "protocol not supported" should be
given (not that buffer overflow message.)

On Oct 25, 6:06 am, Sam Thorogood <[email protected]> wrote:
> Sascha, you connect your client to your own server: not to Acmewave
> directly. You're trying to dial up the XMPP port running on Acmewave.
>
> On Thu, Oct 22, 2009 at 18:00, Sascha <[email protected]> wrote:
>
> > The Wave-server "primary.acmewave.com 5269" is up and running,
> > but calling "backend.getIndexWave().getWavelets()" in my Java-client
> > is failing with:
>
> > Exception in thread "pool-1-thread-1" java.lang.IllegalStateException:
> > Payload (1953705788 bytes) too large for buffer (32768 bytes)
> >        at org.waveprotocol.wave.examples.fedone.rpc.SequencedProtoChannel
> > $1.run(SequencedProtoChannel.java:117)
> >        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown
> > Source)
> >        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
> >        at java.lang.Thread.run(Unknown Source)
>
> > I think someone flooded the server with to many waves. Is that
> > possible?
>
> > Or do I have to configure something, to provide the requested 1.9 GB
> > buffer-space?
>
> > Best regards,
> >  Sascha
>
> > On Oct 6, 1:06 am, Rafi <[email protected]> wrote:
> >> I've just set up a wave server using google's Open Source Server
> >> (http://code.google.com/p/wave-protocol/wiki/Installation).  I've
> >> tried connecting to it from clients and it seems to be working fine.
>
> >> However, I've been having some troubles making it federate.  I
> >> followed google's instructions (http://code.google.com/p/wave-protocol/
> >> wiki/Federation), but I notice that acmewave.com seems to be down.
> >> (running 'wget acmewave.com' confirms this).
>
> >> Anyway, I was wondering who has a Wave Server running that I could
> >> test with.  I looked around on this forum for a list of running Wave
> >> Servers but had no luck.  Thanks!
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