Tad, I fully agree.

TP2 leads us to the area of peer-to-peer. My team at University has spent
the last three years on solving some security problems that arise when
running an MMOG like WoW on a peer-to-peer system without any central
authority. The algorithms are very complex and many of them eat up a decent
amount of bandwidth. It will take some additional research years to reach a
level of trust comparable to that of a centralized MMOG.

Based on this experience, I cannot imagine that Wave (which is not research,
but a productive system) will be ported to TP2. However, from a scientific
point of view it might be interesting to explore the potential benefits of a
TP2-based wave.

Greetings
Torben

2010/2/25 Tad Glines <[email protected]>

> There's been some discussion about wave and how things would be much better
> if wave supported TP2.
>
> Currently all deltas must be sent to the wavelet host, or owner, for
> transformation before the delta can be propagated to all other wavelet
> readers. This means that Wave doesn't support the OT property TP2. If wave
> supported TP2, then there would be no need for a wavelet "owner" and each
> server could arrive at the consistent wavelet state independent of each
> other. Put another way: without TP2, the wavelet "owner" is the single point
> of failure. With TP2, there is no single point of failure, and no "owner".
> And there's the problem, no owner means no control.
>
> In order for wave to be successful there needs to be a wavelet "owner". The
> "owner" can enforce schemas and enforce access control policies. If wave
> supported TP2, then it would be impossible for a server to prevent a another
> server from writing to the wavelet. One could expect all the servers to
> "play nice together" but there is no way to explicitly enforce access
> control policies in a TP2 environment when the servers are owned and
> operated by separate entities.
>
> -Tad
>
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Prof. Torben Weis
Universitaet Duisburg-Essen
[email protected]

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