Thank you Thomas. You are right.

On Thu, Mar 18, 2010 at 6:39 PM, ThomasWrobel <[email protected]> wrote:

> It sounds correct to me, but I'm not 100% sure.
>
> I do sympathize with the problem of trying to explain Wave to others
> though, and how hard it is to find fitting analogies.
> I was trying to explain it to someone as being like notice boards, but
> perhaps your idea of expressing it as objects in rooms is better. (as
> that helps lead to the thinking that you can use different options to
> do different things, rather then notice boards which tend to lead to
> people thinking it can only be used for that sort of task).
>
>
> On Feb 28, 3:59 pm, badi <[email protected]> wrote:
> > It is not easy to describe Wave without falling into the technicality.
> > Wave can be loosely described as a communicational labyrinth in which
> > rooms can be built by anyone as long as the access and the circulation
> > flow between rooms is not hindered. As long as any builder adhere to
> > the rules and access control set up by the architect, rooms can be
> > added at any given time.
> >         The labyrinth represents Google Wave federation protocol whereby
> > rooms represent Wave Servers and doors represent Wave Clients.
> > Different furniture in the rooms represent “waves” and items contained
> > in these furniture represents “wavelets”.
> >         People using the items are called participants. Participants can
> be
> > invited to share an item. Once invited  to share a “shirt” for
> > instance, a copy of this shirt is made and sent to each participant's
> > room. But, any change made or to be made to the original shirt or to
> > its copies must be first approved by the room that hold the original
> > shirt. Once approved, change(s) are first applied to the original
> > shirt then to all the copies in different rooms. At any given time, a
> > participant to the shirt can rewind to see all the changes made to the
> > said shirt even if some of them were already deleted or just altered.
> > He can see who among the participants deleted them or suggested the
> > changes.
> > Participants are linked to specific items not to the entire furniture.
> > A participant linked to a shirt for instance will always receive
> > updates made to the shirt, but he may not even know the existence of
> > the T-shirt on the other coat hanger in the same cabinet, unless he
> > gets invited to it. A participant can decide to create a new item from
> > a copy of the original item. From there on, the original of the newly
> > created item will be hosted in the room where the author lives (if he
> > is in the different room).
> > But, instead of making another shirt from the copy of the original, he
> > may decide to make a totally different item, like a pajama. ( I get a
> > bit confused here. Will the room with the original shirt know about
> > this pajama if none of its guest has been invited to it?) I tend to
> > believe that it will not.
> > If a room is closed for any reason, these changes will be held in the
> > queues and then applied to the copy of the shirt once the room opens
> > again. If the room holding the original shirt is permanently closed,
> > former participants to the original shirt can still look at the copy
> > of the shirt that is held in their respective rooms, but no changes
> > can never be made to them. But they can start a totally new shirt by
> > copying the old one.
> >
> > Just needed to know whether this explanation is correct?
>
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