I am currently working on some much-needed documentation for this stuff.

In the meantime, if you are feeling particularly adventurous, you can look
for things that implement Renderer and try to figure out what's going on
(everything from bullets and headings to image thumbnails to spelling
annotations is based on top of that).

Στις 9 Σεπτεμβρίου 2010 10:46 μ.μ., ο χρήστης cearl <[email protected]
> έγραψε:

> Thanks. Is there a class you would suggest looking at to get a sense
> of the rendering? I suspect that I will wait until the open source
> release!
>
> On Sep 8, 10:09 pm, Daniel Danilatos <[email protected]> wrote:
> > We have some form widgets in the editor that we will be open sourcing
> very
> > soon that will allow something like this. You can also create any custom
> > rendering for your own elements you like, if you're brave enough to add
> code
> > to the wave client :)
> >
> > Dan
> >
> > Στις 9 Σεπτεμβρίου 2010 1:15 π.μ., ο χρήστης cearl
> > <[email protected]>έγραψε:
> >
> >
> >
> >
> >
> >
> >
> > > Hopefully this is a quick response. Is it possible to construct blips
> > > in the client that would contain some static html elements (buttons
> > > for example).
> > > ClientUtils in package
> > > org.waveprotocol.wave.examples.fedone.waveclient.common provides one
> > > example of adding text programmatically. I think that my answer
> > > involves having a renderer associated with the particular kind of
> > > mutable document that would contain the html.
> > > I'm attempting to construct a fixed button, along with editable text
> > > (the mutable part). For example,
> > > [Button: DrawBox] X:<Editable X Text Here> Y:<Editable Y Text Here>
> > > W:<Editable W Text Here> H:<Editable H Text Here>
> >
> > > Where [Button: DrawBox] is fixed, "X:" is essentially a label,
> > > "<Editable X Text Here>". So something like a html form.
> >
> > > Hope this makes sense and apologies if it is so under the radar.
> >
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