https://bugs.freedesktop.org/show_bug.cgi?id=76662
--- Comment #4 from Ander Conselvan de Oliveira <[email protected]> --- It seems the problem is related to the popup grab not ending at the moment the button is released after a menu item was clicked. In popup_grab_button() there's a statement if (/* there's focus */) { /* send button event */ } else if (state == WL_POINTER_BUTTON_STATE_RELEASED && (shseat->popup_grab.initial_up || time - shseat->seat->pointer->grab_time > 500)) { popup_grab_end(grab->pointer); } If that was just two separate 'if' statements, the grab would end at the moment the button is released. I couldn't really figure out why the 'else if' is there looking through the git history, but I take there's something I'm not seeing. The way it is now, the grab ends only when the destroy animation finishes or the user click somewhere else. In the latter case, if the click is in a surface that belongs to another client, the click event is swallowed. -- You are receiving this mail because: You are the assignee for the bug.
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