https://bugs.freedesktop.org/show_bug.cgi?id=78207

--- Comment #2 from Ander Conselvan de Oliveira <[email protected]> ---
(In reply to comment #1)
> almost seems like a feature to me ;)... we'll see what everyone else thinks.

This is a bit more complicated. The tooltip is implemented as a subsurface, and
the code in toytoolkit doesn't handle input from subsurfaces correctly. When a
touch event for the tooltip is received, it is processed as if it were an event
on the top panel. So depending on what part of the tooltip you touch, a
different launcher is activated.

I sent a patch to the mailing list that solves this problem by ignoring input
on the tooltip. I'll work on fixing the input handling later.

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