https://bugs.freedesktop.org/show_bug.cgi?id=90007

Peter Hutterer <[email protected]> changed:

           What    |Removed                     |Added
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                 CC|                            |[email protected]

--- Comment #1 from Peter Hutterer <[email protected]> ---
the coordinate transformation matrix is what you want, but when you rotate you
also need to take the offset after rotation into account.

https://wiki.ubuntu.com/X/InputCoordinateTransformation is the first link I
found here.

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