https://bugzilla.gnome.org/show_bug.cgi?id=761733
Jonas Ådahl <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |[email protected]
Resolution|--- |DUPLICATE
--- Comment #2 from Jonas Ådahl <[email protected]> ---
Hey. Yes, the buffer reusing was broken (it could also leak buffers), but it
was recently fixed by bug 761312 which got rid of the busy flag completely. A
buffer is now only-reused if a wl_buffer.release is received before painting
the next frame, which should be the common case if the compositor creates a GL
texture from the buffer right after it being committed. In other cases new
buffers are always created and old ones destroyed when released. This could of
course be improved later by keeping track of more buffers, but at least we
should behave correctly now.
So, marking this as a duplicate. Please re-open if you think the issue is still
present.
*** This bug has been marked as a duplicate of bug 761312 ***
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