https://bugzilla.gnome.org/show_bug.cgi?id=763350
--- Comment #22 from Christian Hergert <[email protected]> ---
(In reply to Matthias Clasen from comment #21)
> Jonas points out this code as an example for use of a large pool in wayland
> clients:
>
> https://cgit.freedesktop.org/wayland/weston/tree/clients/window.c#n1077
While this seems like a good idea long term, I don't think it is in the way of
us getting better draw performance with the 1:1 mapping. My crappy hack did a
48mb map and rotated through the items and it had very little effect.
Although, once the frame clock stuff is more inline with weston, maybe it will
be a bit more obvious that is needed too?
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