https://bugzilla.gnome.org/show_bug.cgi?id=763350

--- Comment #22 from Christian Hergert <[email protected]> ---
(In reply to Matthias Clasen from comment #21)
> Jonas points out this code as an example for use of a large pool in wayland
> clients:
> 
> https://cgit.freedesktop.org/wayland/weston/tree/clients/window.c#n1077

While this seems like a good idea long term, I don't think it is in the way of
us getting better draw performance with the 1:1 mapping. My crappy hack did a
48mb map and rotated through the items and it had very little effect.

Although, once the frame clock stuff is more inline with weston, maybe it will
be a bit more obvious that is needed too?

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