https://bugs.freedesktop.org/show_bug.cgi?id=100042

--- Comment #6 from Peter Hutterer <[email protected]> ---
(In reply to freeyourmind from comment #5)
> "Evdev Wheel Emulation Axes" is the feature I can't find an equivalent for
> with libinput. With evdev, I map the horizontal scrolling from the wheel
> emulation to buttons 10 and 11, Then I rebind sets of buttons 6, 7 -> 8, 9
> -> 10, 11 -> 6, 7, so the 10 and 11 from the wheel emulation become 6 and 7,
> and the original 6 and 7 buttons can be mapped elsewhere.

The original 6/7 buttons? No driver (evdev included) should map a physical
button to logical button 6 or 7. Right now, this config looks like you're
trying to map wheel emulation scrolling to 6/7 (albeit indirectly) and
horizontal scroll wheels to buttons 9 and 8 (forward, back). for a mouse with
six physical buttons, your default logical mapping should be 1 2 3 8 9 10, i.e.
your sixth button should be mapped to 10 by default. you never need to touch
logical buttons 4-7

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
wayland-bugs mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/wayland-bugs

Reply via email to