https://bugs.freedesktop.org/show_bug.cgi?id=101139
--- Comment #13 from Nate Graham <[email protected]> ---
Thanks for the investigation, Greg. That matches both my experience, and also
libinput's as-designed acceleration curve (I know I've seen that curve
displayed elsewhere, maybe even in the docs somewhere).
The curve in your patch makes vastly more sense to me, both after experiencing
it for real-world use, but also on a theoretical, conceptual basis: slow finger
movements *should* trigger a usable slow speed, not the immediate jump to much
higher speed that libinput currently has.
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