--- Comment #17 from Peter Hutterer <> ---
the algorighm is *really* simple right now - it sets a timer on the last motion
event. If the timer expires without further motion events (and no finger up) we
assume that there isn't any wobble. We don't even look at the motion events

For small wobbles setting the fuzz on the axis would be sufficient (kernel
takes care of that), but that also depends on the distance of the events. I
haven't found the time to analyse this yet, stuck with other things.

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