https://bugs.freedesktop.org/show_bug.cgi?id=106736

Eero Tamminen <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         QA Contact|[email protected]       |
            Summary|Xwayland halves *visible*   |Weston almost halves
                   |screen update rate          |*visible* frame update rate
                   |                            |from what application
                   |                            |actually produces
          Component|XWayland                    |weston

--- Comment #5 from Eero Tamminen <[email protected]> ---
This is Weston issue.  It happens also with native Weston applications.


When testing this on Broxton...

> [core]
> repaint-window=N

With a Wayland native 3D benchmarking application that updates its window at
65-70 FPS...

Repaint value, Weston average update FPS:
-  1: 30 FPS
-  3: 30-35 FPS
-  5: 35-40 FPS
-  7: 40-45 FPS
-  9: 40-50 FPS
- 11: 45-55 FPS
- 13: 50-60 FPS
- 15: 60 FPS

When application runs through Xwayland, the situation is pretty similar.

When application runs below 60 FPS, there's a similar issue.  Application
running at 27 FPS, drops to 15 FPS with default repaint-window value "7", and
it needs to be at least "13" for Weston updates to happen at 20 FPS (= what it
should be).

-> Seems that Weston repaint-window option should default to 15.


What it actually does, and why it currently defaults to lower value?

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