Hi there, I'm interested in porting blender3d to Wayland. Currently we use an internal library which is a bit like SDL, talking to X11, Win32 and Cocoa directly.
Since we use OpenGL directly for all drawing I don't expect the port to be all that big a deal. I'm interested in how Wayland deals with input & about mouse coordinates. Currently Blender can fake off screen mouse coordinates on X11 by hiding the cursor warping the position. However it would be a lot nicer if the Wayland functions were able to do this. (I heard this is possible on the OSX). Are there any docs on how to grab the mouse cursor, warp the cursor and is there anything like raw events which can be used for low level interface functions? -- - Campbell _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel