From: Juan Zhao <[email protected]>

To ful-fill user experience, add the fading-in animation
when mapping a window.
v2: update that westom_surface_damage to repaint
    remove that transform part in fade struct

Signed-off-by: Juan Zhao <[email protected]>
---


 src/util.c |   85 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 85 insertions(+), 0 deletions(-)

diff --git a/src/util.c b/src/util.c
index c7511cf..9943820 100644
--- a/src/util.c
+++ b/src/util.c
@@ -96,6 +96,15 @@ struct weston_zoom {
        void *data;
 };
 
+struct weston_fade {
+       struct weston_surface *surface;
+       struct weston_animation animation;
+       struct weston_spring spring;
+       struct wl_listener listener;
+       void (*done)(struct weston_fade *fade, void *data);
+       void *data;
+};
+
 static void
 weston_zoom_destroy(struct weston_zoom *zoom)
 {
@@ -325,3 +334,79 @@ weston_environment_get_fd(const char *env)
 
        return fd;
 }
+/*fade in and fade out animation*/
+static void
+weston_fade_destroy(struct weston_fade *fade)
+{
+       wl_list_remove(&fade->animation.link);
+       wl_list_remove(&fade->listener.link);
+       fade->surface->geometry.dirty = 1;
+       if (fade->done)
+               fade->done(fade, fade->data);
+       free(fade);
+}
+
+static void
+handle_fade_surface_destroy(struct wl_listener *listener, void *data)
+{
+       struct weston_fade *fade =
+               container_of(listener, struct weston_fade, listener);
+
+       weston_fade_destroy(fade);
+}
+
+static void
+weston_fade_frame(struct weston_animation *animation,
+               struct weston_output *output, uint32_t msecs)
+{
+       struct weston_fade *fade =
+               container_of(animation, struct weston_fade, animation);
+       struct weston_surface *es = fade->surface;
+       float fade_factor;
+
+       weston_spring_update(&fade->spring, msecs);
+
+       if (weston_spring_done(&fade->spring)) {
+               weston_fade_destroy(fade);
+               return;
+       }
+       if (fade->spring.current > 1)
+               fade_factor = 1;
+       else if (fade->spring.current < 0 )
+               fade_factor = 0;
+       else
+               fade_factor = fade->spring.current;
+       es->alpha = fade_factor * 255;
+
+       fade->surface->geometry.dirty = 1;
+       weston_compositor_schedule_repaint(es->compositor);
+}
+
+WL_EXPORT struct weston_fade *
+weston_fade_run(struct weston_surface *surface,
+             weston_fade_done_func_t done, void *data)
+{
+       struct weston_fade *fade;
+
+       fade = malloc(sizeof *fade);
+       if (!fade)
+               return NULL;
+
+       fade->surface = surface;
+       fade->done = done;
+       fade->data = data;
+       weston_spring_init(&fade->spring, 200.0, 0, 1.0);
+       fade->spring.friction = 700;
+       fade->spring.timestamp = weston_compositor_get_time();
+       fade->animation.frame = weston_fade_frame;
+       weston_fade_frame(&fade->animation, NULL, fade->spring.timestamp);
+
+       fade->listener.notify = handle_fade_surface_destroy;
+       wl_signal_add(&surface->surface.resource.destroy_signal,
+                     &fade->listener);
+
+       wl_list_insert(&surface->compositor->animation_list,
+                      &fade->animation.link);
+
+       return fade;
+}
-- 
1.7.5.4

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