The type of fields x and y in wl_input_device was changed to wl_fixed_t
but input_device_attach() was still using it as if it were integer.
This bug caused the pointer sprite to be configured in the wrong place
on the screen (usually outside the visible area) but it would soon be
corrected in notify_motion() making it hard to notice and usually only
causing a quick flicker.
---
src/compositor.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compositor.c b/src/compositor.c
index e0e0bee..3906506 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -2022,8 +2022,8 @@ input_device_attach(struct wl_client *client,
device->hotspot_x = x;
device->hotspot_y = y;
weston_surface_configure(device->sprite,
- device->input_device.x - device->hotspot_x,
- device->input_device.y - device->hotspot_y,
+ wl_fixed_to_int(device->input_device.x) - x,
+ wl_fixed_to_int(device->input_device.y) - y,
buffer->width, buffer->height);
surface_damage(NULL, &device->sprite->surface.resource,
--
1.7.4.1
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