- make it respect output transforms by making sure the uniforms are
  up-to-date

- properly restore the current shader program, in case it was
  overridden

Signed-off-by: Pekka Paalanen <[email protected]>
---
 src/compositor.c |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/src/compositor.c b/src/compositor.c
index 918b455..4288e89 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -1269,7 +1269,7 @@ triangle_fan_debug(struct weston_surface *surface, int 
first, int count)
        glUniform4fv(compositor->solid_shader.color_uniform, 1,
                        color[color_idx++ % ARRAY_SIZE(color)]);
        glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
-       glUseProgram(surface->shader->program);
+       glUseProgram(compositor->current_shader->program);
        free(buffer);
 }
 
@@ -1369,6 +1369,11 @@ weston_surface_draw(struct weston_surface *es, struct 
weston_output *output,
 
        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 
+       if (ec->fan_debug) {
+               weston_compositor_use_shader(ec, &ec->solid_shader);
+               weston_shader_uniforms(&ec->solid_shader, es, output);
+       }
+
        weston_compositor_use_shader(ec, es->shader);
        weston_shader_uniforms(es->shader, es, output);
 
-- 
1.7.8.6

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