>
>
> NAK, I'm developing a proper fix, that removes
> weston_surface::opaque_rect completely.
>
> Now that we can paint opaque regions independently from non-opaques, we
> can set the shader for opaque regions to the RGBX shader, which forces
> the sampled alpha to 1.0. That way we can keep the shaders simple.
>
>
> Thanks,
> pq
>

Yes, this is the proper fix. It will start something like this, sans the
needed shader usage. Thanks for fixing it up Pekaa.

Scott



diff --git a/src/compositor.c b/src/compositor.c
index 9ce44d4..5e9a0c2 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -243,10 +243,6 @@ weston_surface_create(struct weston_compositor *compositor)

        surface->compositor = compositor;
        surface->alpha = 1.0;
-       surface->opaque_rect[0] = 0.0;
-       surface->opaque_rect[1] = 0.0;
-       surface->opaque_rect[2] = 0.0;
-       surface->opaque_rect[3] = 0.0;
        surface->pitch = 1;

        surface->num_textures = 0;
diff --git a/src/compositor.h b/src/compositor.h
index 96a0477..38c2657 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -399,7 +399,6 @@ struct weston_surface {
        struct wl_list layer_link;
        struct weston_shader *shader;
        GLfloat color[4];
-       GLfloat opaque_rect[4];
        GLfloat alpha;
        struct weston_plane *plane;

diff --git a/src/xwayland/window-manager.c b/src/xwayland/window-manager.c
index e705fec..d960185 100644
--- a/src/xwayland/window-manager.c
+++ b/src/xwayland/window-manager.c
@@ -720,14 +720,8 @@ weston_wm_window_draw_decoration(void *data)
                /* We leave an extra pixel around the X window area to
                 * make sure we don't sample from the undefined alpha
                 * channel when filtering. */
-               window->surface->opaque_rect[0] =
-                       (double) (x - 1) / width;
-               window->surface->opaque_rect[1] =
-                       (double) (x + window->width + 1) / width;
-               window->surface->opaque_rect[2] =
-                       (double) (y - 1) / height;
-               window->surface->opaque_rect[3] =
-                       (double) (y + window->height + 1) / height;
+               pixman_region32_init_rect(&window->surface->opaque, x - 1, y - 
1,
+                                       window->width + 1, window->height + 1);

                pixman_region32_init_rect(&window->surface->input,
                                          t->margin, t->margin,
@@ -743,10 +737,8 @@ weston_wm_window_schedule_repaint(struct
weston_wm_window *window)

        if (window->frame_id == XCB_WINDOW_NONE) {
                if (window->surface != NULL) {
-                       window->surface->opaque_rect[0] = 0.0;
-                       window->surface->opaque_rect[1] = 1.0;
-                       window->surface->opaque_rect[2] = 0.0;
-                       window->surface->opaque_rect[3] = 1.0;
+                       pixman_region32_init_rect(&window->surface->opaque,
+                                       0, 0, window->width, window->height);
                }
                return;
        }
_______________________________________________
wayland-devel mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Reply via email to