On Thu, 6 Sep 2012 15:23:28 +0200 Philipp Brüschweiler <ble...@gmail.com> wrote:
> Use 0 as transparent pixel. This is needed when using premultiplied > alpha. > --- > clients/wscreensaver-glue.c | 6 +++--- > 1 Datei geändert, 3 Zeilen hinzugefügt(+), 3 Zeilen entfernt(-) > > diff --git a/clients/wscreensaver-glue.c b/clients/wscreensaver-glue.c > index a548599..55d0a8c 100644 > --- a/clients/wscreensaver-glue.c > +++ b/clients/wscreensaver-glue.c > @@ -80,14 +80,14 @@ read_xpm_color(uint32_t *ctable, const char *line) > value = strtol(&cstr[1], &end, 16); > > if (strcmp(cstr, "None") == 0) > - ctable[key] = 0x00ffffff; > + ctable[key] = 0x00000000; > else if (cstr[0] != '#' || !(cstr[1] != '\0' && *end == '\0')) { > fprintf(stderr, "%s: error interpreting XPM color '%s'\n", > progname, cstr); > return; > + } else { > + ctable[key] = value | 0xff000000; > } > - > - ctable[key] = value | 0xff000000; > } > > static void You wanted None decoded as transparent instead of opaque here. Should work either way, glmatrix doesn't really use it, IIRC (takes alpha from green channel). I trust you tried weston-screensaver and it still looks the same, so ok by me. Thanks, pq _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel