On Tue, 18 Sep 2012 12:52:12 -0400
jegde jedge <[email protected]> wrote:

> the (window == NULL) was a remnant of prior experimentation.
> I have removed and confirmed
> There are no other eglSwapBuffer() calls anywhere in the code.

Ok, good.

> I will produce a simple test app that illustrates my problem.
> Bottom line is:
> glut = 60 fps
> wayland = 20 fps
> 
> Hopefully, in doing so, it will flush out what I am missing.

That would be nice. Make it without all the #ifdefs, too, please.

Did you ever check with 'gears' that you actually can get approximately
to monitor refresh rate under Weston? It prints fps to stdout.


Thanks,
pq
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