This comment became stale in: commit 65a11e1039e7ea429ff26bdd0058bdf0efd1df2d Author: Kristian Høgsberg <k...@bitplanet.net> Date: Fri Aug 3 11:30:18 2012 -0400
compositor: Accumulate damage per plane Now it is just misleading. Remove it. Signed-off-by: Pekka Paalanen <ppaala...@gmail.com> --- src/compositor-drm.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/src/compositor-drm.c b/src/compositor-drm.c index a2169dd..3e75387 100644 --- a/src/compositor-drm.c +++ b/src/compositor-drm.c @@ -564,11 +564,6 @@ drm_disable_unused_sprites(struct weston_output *output_base) } } -/* - * This function must take care to damage any previously assigned surface - * if the sprite ends up binding to a different surface than in the - * previous frame. - */ static struct weston_plane * drm_output_prepare_overlay_surface(struct weston_output *output_base, struct weston_surface *es) -- 1.7.8.6 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel