On 11/26, Selva kumar wrote: > I am interested in contributing to wayland to support full OpenGL not > just OpenGLES. where do I start. I have experimented with openGL > libraries a bit. I am a complete newb to wayland. and I know X creates > lots of interdependencies which are not necessary for a single PC(not > networked I mean). Who should I talk to for this. and one more thing. > how wayland handles events?? or wayland is just a compositor and > display server??
It sounds like you're talking about this: On 12/10, Kristian Høgsberg wrote: > There's a couple of tricky things about GL in Wayland right now. First > of, it's all EGL and GLES2. Longer term we'll need an answer for apps > that need full GL, but the problem is that libGL pulls in GLX and all > the X dependencies. - http://lists.freedesktop.org/archives/wayland-devel/2010-December/000330.html I think a solution that was talked about that makes the most sense to me is to break libGL into X specific and non-X specific parts, create a wrapper of both to provide backward compatibility with the existing libGL, and then use only the non-X specific part with Wayland. -- "As humans, we are taught to forget that we are animals." - forward to Johnny The Homicidal Maniac http://www.ChaosReigns.com _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel