Hi, All I like to get some comment from you.
I am planning to enable wayland webgl support in webkit-efl. Basically they support X. With the update, I will not change the original mechanism and just translate X operation to wayland operation. I think more and more developers will come across such issue when they want to support Wayland. Here are some code translation. First part: open Display +#if ENABLE(TIZEN_WAYLAND) + g_nativeDisplay = wl_display_connect(NULL); + assert(g_nativeDisplay); + struct wl_registry *registry = wl_display_get_registry(g_nativeDisplay); + wl_registry_add_listener(registry, NULL, NULL); + wl_display_dispatch(g_nativeDisplay); + m_window = (void *)wl_egl_window_create(NULL, 1, 1); +#else + g_nativeDisplay = XOpenDisplay(0); + g_nativeWindow = XCreateSimpleWindow(g_nativeDisplay, XDefaultRootWindow(g_nativeDisplay), 0, 0, 1, 1, 0, BlackPixel(g_nativeDisplay, 0), WhitePixel(g_nativeDisplay, 0)); + XFlush(g_nativeDisplay); +#endif Second part: create surface +#if ENABLE(TIZEN_WAYLAND) + m_window = (void *)wl_egl_window_create(NULL, 1, 1); + m_surface = eglCreateWindowSurface(m_display, surfaceConfig, (struct wl_egl_window *)m_window, NULL); +#else m_pixmapID = XCreatePixmap(g_nativeDisplay, g_nativeWindow, 1, 1, 32); m_surface = eglCreatePixmapSurface(m_display, surfaceConfig, m_pixmapID, NULL); +#endif Wayland has no pixmap and wl_egl_pixmap has been moved out from mesa and wayland. Therefore I have to use window to replace them. Currently with testing, it is fine. However I am afraid I miss something unexpected. Need Wayland expert like you to have a review of them. Any suggestion for that? Thanks Regards Quanxian Wang
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