The pointer lock is a one-shot (ie on exit and enter the pointer is not
locked again), right?
Kristian Høgsberg wrote:
The pointer_lock interface is modelled after the HTML5 pointer lock
extension:
+ <request name="lock_pointer" since="2">
+ <description summary="return pointer object">
+ The lock_pointer request lets the client disable pointer
+ motion and request relative motion events.
+
+ This request initializes the pointer lock and activates it in
+ case the surface is active. If the surface isn't active when
+ the server receives the request, the compositor will activate
+ the pointer_lock when the surface is eventually activated.
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