Richard Hughes wrote:
On 4 April 2013 19:08, Bill Spitzak <spit...@gmail.com> wrote:
Are clients supposed to tell the compositor what color space their buffer
is, and the compositor then converts to the output's color space as part of
the compositing step?
At the moment I'm just implementing the calibration state setting,
i.e. setting the gamma ramps from the VCGT data. When we have
sub-surfaces to play with I was going to look at tagging subsurfaces
with different color spaces and setting up shaders to do the color
conversion to display space, but for the moment I was trying to keep
it simple.
Okay, it does sound like the compositor is doing the conversion.
These gamma ramps are an attempt to simulate a color conversion from
some color space (sRGB?) to the color space of the output device. So
does this mean that the default color space of the buffers a client
renders is sRGB?
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