wl_egl_window_destory() distroys the window handle that
dri2_destroy_surface() later uses when eglTerminate() is called.

Reordering the tear down order prevents such case from occuring.
---
 clients/simple-egl.c |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/clients/simple-egl.c b/clients/simple-egl.c index 26ebe5c..f4468b7 
100644
--- a/clients/simple-egl.c
+++ b/clients/simple-egl.c
@@ -146,11 +146,6 @@ init_egl(struct display *display, int opaque)  static void 
 fini_egl(struct display *display)  {
-       /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
-        * on eglReleaseThread(). */
-       eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
-                      EGL_NO_CONTEXT);
-
        eglTerminate(display->egl.dpy);
        eglReleaseThread();
 }
@@ -330,6 +325,12 @@ create_surface(struct window *window)  static void  
destroy_surface(struct window *window)  {
+       /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
+        * on eglReleaseThread(). */
+       eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
+                      EGL_NO_CONTEXT);
+
+       eglDestroySurface(window->display->egl.dpy, window->egl_surface);
        wl_egl_window_destroy(window->native);
 
        wl_shell_surface_destroy(window->shell_surface);
--
1.7.7.6

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