On Fri, 25 Apr 2014 13:19:37 +0100
Neil Roberts <n...@linux.intel.com> wrote:

> In order to apply the zoom transformation to the output matrix, Weston was
> doing the following:
> 
> • Create a temporary matrix to hold the translation
> • Invert the translation matrix using weston_matrix_invert into
>   another temporary matrix
> • Scale that matrix by the scale factor
> • Multiply the current matrix with the temporary matrix
> 
> Using weston_matrix_invert to invert a translation matrix is over the top.
> Instead we can just negate the values we pass to weston_matrix_translate.
> Matrix multiplication is associative so creating a temporary matrix to hold 
> the
> scale and translation transform should be equivalent to just applying them
> directly to the output matrix.
> ---
>  src/compositor.c | 13 ++++---------
>  1 file changed, 4 insertions(+), 9 deletions(-)
> 
> diff --git a/src/compositor.c b/src/compositor.c
> index fd2decb..f836cf7 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -3186,8 +3186,6 @@ WL_EXPORT void
>  weston_output_update_matrix(struct weston_output *output)
>  {
>       float magnification;
> -     struct weston_matrix camera;
> -     struct weston_matrix modelview;
>  
>       weston_matrix_init(&output->matrix);
>       weston_matrix_translate(&output->matrix,
> @@ -3202,14 +3200,11 @@ weston_output_update_matrix(struct weston_output 
> *output)
>  
>       if (output->zoom.active) {
>               magnification = 1 / (1 - output->zoom.spring_z.current);
> -             weston_matrix_init(&camera);
> -             weston_matrix_init(&modelview);
>               weston_output_update_zoom(output);
> -             weston_matrix_translate(&camera, output->zoom.trans_x,
> -                                     -output->zoom.trans_y, 0);
> -             weston_matrix_invert(&modelview, &camera);
> -             weston_matrix_scale(&modelview, magnification, magnification, 
> 1.0);
> -             weston_matrix_multiply(&output->matrix, &modelview);
> +             weston_matrix_translate(&output->matrix, -output->zoom.trans_x,
> +                                     output->zoom.trans_y, 0);
> +             weston_matrix_scale(&output->matrix, magnification,
> +                                 magnification, 1.0);
>       }
>  
>       output->dirty = 0;

About time someone did this! :-D
Yes, please.


Thanks,
pq
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