Hi, On 06/11/2014 02:11 AM, Peter Hutterer wrote: > Mainly testing the behaviour when clicking during a tap or tap-n-drag. Adds a > new "feature" to the litest system, Apple clickpads don't have software > buttons by default. > > Signed-off-by: Peter Hutterer <peter.hutte...@who-t.net>
I've some remarks on the last test, with those fixed: Reviewed-by: Hans de Goede <hdego...@redhat.com> Regards, Hans > --- > test/litest-bcm5974.c | 3 +- > test/litest.h | 1 + > test/touchpad.c | 180 > ++++++++++++++++++++++++++++++++++++++++++++++++++ > 3 files changed, 183 insertions(+), 1 deletion(-) > > diff --git a/test/litest-bcm5974.c b/test/litest-bcm5974.c > index 33127d9..10a9eb4 100644 > --- a/test/litest-bcm5974.c > +++ b/test/litest-bcm5974.c > @@ -97,7 +97,8 @@ static int events[] = { > > struct litest_test_device litest_bcm5974_device = { > .type = LITEST_BCM5974, > - .features = LITEST_TOUCHPAD | LITEST_CLICKPAD | LITEST_BUTTON, > + .features = LITEST_TOUCHPAD | LITEST_CLICKPAD | > + LITEST_BUTTON | LITEST_APPLE_CLICKPAD, > .shortname = "bcm5974", > .setup = litest_bcm5974_setup, > .interface = &interface, > diff --git a/test/litest.h b/test/litest.h > index 170c87c..ea7d299 100644 > --- a/test/litest.h > +++ b/test/litest.h > @@ -55,6 +55,7 @@ enum litest_device_feature { > LITEST_WHEEL = 1 << 5, > LITEST_TOUCH = 1 << 6, > LITEST_SINGLE_TOUCH = 1 << 7, > + LITEST_APPLE_CLICKPAD = 1 << 8, > }; > > struct litest_device { > diff --git a/test/touchpad.c b/test/touchpad.c > index ec412d3..f9e2820 100644 > --- a/test/touchpad.c > +++ b/test/touchpad.c > @@ -210,6 +210,179 @@ START_TEST(touchpad_2fg_tap) > } > END_TEST > > +START_TEST(touchpad_1fg_tap_click) > +{ > + struct litest_device *dev = litest_current_device(); > + struct libinput *li = dev->libinput; > + > + litest_drain_events(dev->libinput); > + > + /* finger down, button click, finger up > + -> only one button left event pair */ > + litest_touch_down(dev, 0, 50, 50); > + litest_event(dev, EV_KEY, BTN_LEFT, 1); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_event(dev, EV_KEY, BTN_LEFT, 0); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_touch_up(dev, 0); > + > + libinput_dispatch(li); > + > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + > + litest_assert_empty_queue(li); > +} > +END_TEST > + > +START_TEST(touchpad_2fg_tap_click) > +{ > + struct litest_device *dev = litest_current_device(); > + struct libinput *li = dev->libinput; > + > + litest_drain_events(dev->libinput); > + > + /* two fingers down, button click, fingers up > + -> only one button left event pair */ > + litest_touch_down(dev, 0, 50, 50); > + litest_touch_down(dev, 1, 70, 50); > + litest_event(dev, EV_KEY, BTN_LEFT, 1); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_event(dev, EV_KEY, BTN_LEFT, 0); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_touch_up(dev, 1); > + litest_touch_up(dev, 0); > + > + libinput_dispatch(li); > + > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + > + litest_assert_empty_queue(li); > +} > +END_TEST > + > +START_TEST(touchpad_2fg_tap_click_apple) > +{ > + struct litest_device *dev = litest_current_device(); > + struct libinput *li = dev->libinput; > + > + litest_drain_events(dev->libinput); > + > + /* two fingers down, button click, fingers up > + -> only one button right event pair > + (apple have clickfinger enabled by default) */ > + litest_touch_down(dev, 0, 50, 50); > + litest_touch_down(dev, 1, 70, 50); > + litest_event(dev, EV_KEY, BTN_LEFT, 1); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_event(dev, EV_KEY, BTN_LEFT, 0); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_touch_up(dev, 1); > + litest_touch_up(dev, 0); > + > + libinput_dispatch(li); > + > + assert_button_event(li, BTN_RIGHT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + assert_button_event(li, BTN_RIGHT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + > + litest_assert_empty_queue(li); > +} > +END_TEST > + > +START_TEST(touchpad_1fg_double_tap_click) > +{ > + struct litest_device *dev = litest_current_device(); > + struct libinput *li = dev->libinput; > + > + litest_drain_events(dev->libinput); > + > + /* one finger down, up, down, button click, finger up > + -> two button left event pairs */ > + litest_touch_down(dev, 0, 50, 50); > + litest_touch_up(dev, 0); > + litest_touch_down(dev, 0, 50, 50); > + litest_event(dev, EV_KEY, BTN_LEFT, 1); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_event(dev, EV_KEY, BTN_LEFT, 0); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_touch_up(dev, 0); > + > + libinput_dispatch(li); > + > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + > + litest_assert_empty_queue(li); > +} > +END_TEST > + > +START_TEST(touchpad_1fg_tap_n_drag_click) > +{ > + struct litest_device *dev = litest_current_device(); > + struct libinput *li = dev->libinput; > + struct libinput_event *event; > + > + litest_drain_events(dev->libinput); > + > + /* one finger down, up, down, move, button click, finger up > + -> two button left event pairs, motion allowed */ > + litest_touch_down(dev, 0, 50, 50); > + litest_touch_up(dev, 0); > + litest_touch_down(dev, 0, 50, 50); > + litest_touch_move_to(dev, 1, 50, 50, 80, 50, 5); > + > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + > + libinput_dispatch(li); > + while (libinput_next_event_type(li) == LIBINPUT_EVENT_POINTER_MOTION) { > + event = libinput_get_event(li); > + libinput_event_destroy(event); > + libinput_dispatch(li); > + } This test for a click + drag using double tapping, right, in that case I would like to see an assert checking that there is at least one LIBINPUT_EVENT_POINTER_MOTION event followed by the while consuming any more LIBINPUT_EVENT_POINTER_MOTION events > + > + litest_event(dev, EV_KEY, BTN_LEFT, 1); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_PRESSED); > + > + litest_event(dev, EV_KEY, BTN_LEFT, 0); > + litest_event(dev, EV_SYN, SYN_REPORT, 0); > + litest_touch_up(dev, 0); > + > + libinput_dispatch(li); > + > + assert_button_event(li, BTN_LEFT, > + LIBINPUT_BUTTON_STATE_RELEASED); > + > + libinput_dispatch(li); > + > + while (libinput_next_event_type(li) == LIBINPUT_EVENT_POINTER_MOTION) { > + event = libinput_get_event(li); > + libinput_event_destroy(event); > + libinput_dispatch(li); > + } Is this really necessary, why would there be motion events after the button up ? > + > + litest_assert_empty_queue(li); > +} > +END_TEST > + > START_TEST(touchpad_1fg_clickfinger) > { > struct litest_device *dev = litest_create_device(LITEST_BCM5974); > @@ -352,6 +525,13 @@ int main(int argc, char **argv) { > litest_add("touchpad:tap", touchpad_1fg_tap, LITEST_TOUCHPAD, > LITEST_ANY); > litest_add("touchpad:tap", touchpad_1fg_tap_n_drag, LITEST_TOUCHPAD, > LITEST_ANY); > litest_add("touchpad:tap", touchpad_2fg_tap, LITEST_TOUCHPAD, > LITEST_SINGLE_TOUCH); > + litest_add("touchpad:tap", touchpad_1fg_tap_click, LITEST_TOUCHPAD, > LITEST_ANY); > + litest_add("touchpad:tap", touchpad_2fg_tap_click, LITEST_TOUCHPAD, > LITEST_SINGLE_TOUCH|LITEST_APPLE_CLICKPAD); > + litest_add("touchpad:tap", touchpad_2fg_tap_click_apple, > LITEST_APPLE_CLICKPAD, LITEST_ANY); > + /* Real buttons don't interfere with tapping, so don't run those for > + pads with buttons */ > + litest_add("touchpad:tap", touchpad_1fg_double_tap_click, > LITEST_CLICKPAD, LITEST_ANY); > + litest_add("touchpad:tap", touchpad_1fg_tap_n_drag_click, > LITEST_CLICKPAD, LITEST_ANY); > > litest_add_no_device("touchpad:clickfinger", touchpad_1fg_clickfinger); > litest_add_no_device("touchpad:clickfinger", touchpad_2fg_clickfinger); > Regards, Hans _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel