On 10/03/2014 12:04 AM, Pekka Paalanen wrote:

For the gl-renderer this means much bigger changes: the renderer
receives a pixels-to-pixels transformation matrix which is the
canonical form, and then it needs to adapt it to the normalized GL
coordinate system.

I usually change the GL viewport projection matrix so that it is in pixels rathern than the "normalized" coordinates. Then this matrix is used unchanged.
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