From: Pekka Paalanen <[email protected]>

Add a new buffer type identifying the solid color contents which do not
have a real buffer.

Solid color surfaces now pretend to have 1x1 pixel content data.

This helps the future surface_get_data_size() implementation.

Signed-off-by: Pekka Paalanen <[email protected]>
---
 src/gl-renderer.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index bb46acd..022fc79 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -79,6 +79,7 @@ struct gl_output_state {
 
 enum buffer_type {
        BUFFER_TYPE_NULL,
+       BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
        BUFFER_TYPE_SHM,
        BUFFER_TYPE_EGL
 };
@@ -1355,6 +1356,9 @@ gl_renderer_surface_set_color(struct weston_surface 
*surface,
        gs->color[1] = green;
        gs->color[2] = blue;
        gs->color[3] = alpha;
+       gs->buffer_type = BUFFER_TYPE_SOLID;
+       gs->pitch = 1;
+       gs->height = 1;
 
        gs->shader = &gr->solid_shader;
 }
-- 
2.0.5

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