On Wed, 11 Mar 2015 17:58:00 +0000 Philip Withnall <phi...@tecnocode.co.uk> wrote:
> On Wed, 2015-03-11 at 16:05 +0200, Pekka Paalanen wrote: > > On Tue, 10 Mar 2015 11:34:45 +0900 > > Ryo Munakata <ryomnk...@gmail.com> wrote: > > > > > This was a TODO: > > > "Ideally, available frame buffers should be enumerated > > > using udev, rather than passing a device node in as a > > > parameter." > > > > Hi, > > > > I'm CC'ing the person responsible for the TODO-comment. > > .o/ > > > > Signed-off-by: Ryo Munakata <ryomnk...@gmail.com> > > > --- > > > src/compositor-fbdev.c | 55 > > > +++++++++++++++++++++++++++++++++++++++++++++++--- > > > 1 file changed, 52 insertions(+), 3 deletions(-) > > > > > > diff --git a/src/compositor-fbdev.c b/src/compositor-fbdev.c > > > index eedf252..c0e6985 100644 > > > --- a/src/compositor-fbdev.c > > > +++ b/src/compositor-fbdev.c > > > @@ -46,6 +46,8 @@ > > > #include "gl-renderer.h" > > > #include "presentation_timing-server-protocol.h" > > > > > > +#define FBDEV_MAJOR_NUMBER (29) > > > + > > > struct fbdev_compositor { > > > struct weston_compositor base; > > > uint32_t prev_state; > > > @@ -690,6 +692,9 @@ fbdev_output_destroy(struct weston_output *base) > > > gl_renderer->output_destroy(base); > > > } > > > > > > + if (output->device) > > > + free((char *)output->device); > > > > No need to cast. Also no need for 'if' because free(NULL) is perfectly > > legal. > > > > > + > > > /* Remove the output. */ > > > weston_output_destroy(&output->base); > > > > > > @@ -748,6 +753,7 @@ fbdev_output_reenable(struct fbdev_compositor > > > *compositor, > > > * the frame buffer X/Y resolution (such as the shadow buffer) > > > * are re-initialised. */ > > > device = output->device; > > > + output->device = NULL; > > > > Why NULLing it here? Seem like this would make repeated reenable to > > fail, no? > > > > > fbdev_output_destroy(base); > > > fbdev_output_create(compositor, device); > > > > > > @@ -795,6 +801,7 @@ fbdev_compositor_destroy(struct weston_compositor > > > *base) > > > struct fbdev_compositor *compositor = to_fbdev_compositor(base); > > > > > > udev_input_destroy(&compositor->input); > > > + udev_unref(compositor->udev); > > > > > > /* Destroy the output. */ > > > weston_compositor_shutdown(&compositor->base); > > > @@ -861,6 +868,47 @@ switch_vt_binding(struct weston_seat *seat, uint32_t > > > time, uint32_t key, void *d > > > weston_launcher_activate_vt(compositor->launcher, key - KEY_F1 + 1); > > > } > > > > > > +static char * > > > +udev_get_fbdev(struct udev *udev) > > > +{ > > > + char *fbdev = NULL; > > > + struct udev_enumerate *enumerate; > > > + struct udev_list_entry *list, *entry; > > > + > > > + if (!(enumerate = udev_enumerate_new(udev))) > > > + goto err; > > > + > > > + udev_enumerate_add_match_subsystem(enumerate, "graphics"); > > > + udev_enumerate_scan_devices(enumerate); > > > + > > > + list = udev_enumerate_get_list_entry(enumerate); > > > + udev_list_entry_foreach(entry, list) { > > > + const char *devnode; > > > + const char *syspath = udev_list_entry_get_name(entry); > > > + struct udev_device *device; > > > + > > > + if (fbdev) > > > + break; > > Why break here? Why not break where you actually assign to fbdev, just > below? > > > > + > > > + if (!(device = udev_device_new_from_syspath(udev, syspath))) > > > + continue; > > > + > > > + devnode = udev_device_get_devnode(device); > > > + if (devnode) { > > > + dev_t devnum = udev_device_get_devnum(device); > > > + > > > + if (major(devnum) == FBDEV_MAJOR_NUMBER) > > > + fbdev = strdup(devnode); > > > + } > > > + > > > + udev_device_unref(device); > > > + } > > > + > > > + udev_enumerate_unref(enumerate); > > > +err: > > > + return fbdev ? fbdev : strdup("/dev/fb0"); > > > +} If we break where we actually assign to fbdev, *device will leak because udev_device_unref(device) will never be called. This is a reason. Thanks. -- Ryo Munakata <ryomnk...@gmail.com> _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel