I have a question about a proper client side of implementation of
wayland with egl.
The idea is that we have wayland ui related stuff on ui process
(creating wayland window, managing mouse/keyboard inputs and etc), and
have egl related stuff created and rendering on another gpu process.
That gpu process creates an egl window, but it has to use an wl_surface
handle, which is available on the ui process side.
What would be the best way to achieve that? Can I just pass the handle
to another process or is there a better way how to achieve that? And how
I can share the wl_display across the process? Or should I better have
another wayland connection established?
What is the best approach in this kind of cases?
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