Hi Ankit,

please find my answers below.

Am Donnerstag, 31. Januar 2019, 06:54:03 CET schrieb Nautiyal, Ankit K:
> Hi Ole,
> 
> I was going through the protocol you had proposed, and have some silly
> questions, please pardon my ignorance.
> 
>  From where can the client-applications get the ICC profile files? Does
> the client application manufacture it for a given color space and a
> standard template?
> 
> Or the compositor needs to store .icc files for each of the
> color-spaces, which the clients can use.

The compositor will know about a few widely used ICC profiles. In my proposal 
this is sRGB but we could also add e. g. a HDR profile. If the client wants to 
use one of these profiles it can just tell the compositor and use it. If the 
client wants to provide the surface in any other color space it has to create 
a matching color profile from an ICC profile. For that the client passes a 
file descriptor to the profile to the compositor. The file descriptor might 
correspond to a file on the hard disk (where it was installed by the client/
toolkit/some third party) or to some temporary file created by the client. In 
the latter case the data might for example come from the embedded profile of 
an image or it might have been composed by the client.

> Also, are there already libraries that can be user to parse the .icc files?
> 
> I can see some recommended by ICC, like SampleICC, Argyll etc, is there
> something which suits our case better?

Yes, there are open source libraries to handle .icc files. You already 
mentioned ArgyllCMS. There is also LittleCMS which is easy to use and enough 
for a lot of usecases.

Best regards,

Ole

> Regards,
> 
> Ankit
> 
> On 1/10/2019 9:31 PM, Niels Ole Salscheider wrote:
> > Hello,
> > 
> > on a first glance this sounds sensible. Would it work well with the last
> > color management protocol proposal that I made or do you see issues
> > there? We could add REC2020 as another predefined profile.
> > 
> > https://lists.freedesktop.org/archives/wayland-devel/2017-January/032769.h
> > tml
> > 
> > I think the last proposal was mostly sane and usable for everybody, but
> > there was not much interest afterwards. However, there was a lot of
> > discussion with wishes from different sides that went into this. The
> > relevant mailing list threads are the following, but you have to follow
> > the discussion over the next months:
> > 
> > https://lists.freedesktop.org/archives/wayland-devel/2016-November/031728.
> > html
> > https://lists.freedesktop.org/archives/wayland-devel/2014-March/013951.ht
> > ml
> > 
> > Best regards,
> > Ole
> > 
> > Am Donnerstag, 10. Januar 2019, 16:02:18 CET schrieb Sharma, Shashank:
> >> Hello All,
> >> 
> >> This mail is to propose a design for enabling HDR support in
> >> Wayland/Weston stack, using display engine capabilities, and get more
> >> feedback and input from community.
> >> Here are few points (you might already know these), about HDR
> >> framebuffers, videos and displays:
> >> - HDR content/buffers are composed in REC2020 colorspace, with bit depth
> >> 10/12/16 BPC. Some of the popular formats are P010,P012,P016.
> >> - HDR content come with their own Metadata to be applied to get the
> >> right luminance at the display device.
> >> 
> >>       - The metadata can be of two type 1. static 2. dynamic . For
> >> 
> >> simplicity, this solution is focusing on static HDR only (HDR10 standard)
> >> - HDR content also provide its supported EOTF (electro optical transfer
> >> function) information, which is a curve (like SRGB gamma curve). One
> >> popular EOTF is PQ(ST2084).
> >> - HDR capable displays mention their EOTF and HDR metadata support
> >> information in EDID CEA-861-G blocks.
> >> - Normal SRGB buffers are composed in SRGB color space following REC709
> >> specifications.
> >> 
> >> - For accurate blending in display engines, we need to make sure 
following:
> >>       - All the buffers are in same colorspace (Rec 709 or Rec 2020)
> >>       - All the buffers are liner (gamma/EOTF removed)
> >>       - All the buffers are tone mapped in same zone (HDR or SDR)
> >> 
> >> Please refer to the block diagram below, which presents a simple case of
> >> a HDR P010 movie playback, with HDR buffers as video buffers, and SDR
> >> buffers as subtitles. The subsystem looks and works like this:
> >> - A client decodes the buffer (using FFMpeg for example) and gets the
> >> two buffers, one with video (HDR) and one subtitles (SDR)
> >> 
> >> - Client passes following information to the compositor:
> >>        - The actual buffers
> >>        - Their colorspace infromation, BT2020 for HDR buffer, REC709 for
> >> 
> >> SDR buffer (planning to add a new protocol extension for this)
> >> 
> >>        - The HDR metadata of the content (planning to add new protocol
> >> 
> >> for this)
> >> 
> >> - Compositors actions:
> >>      - Reads the End display's HDR capabilities from display EDID. Assume
> >> 
> >> its an HDR HDMI monitor.
> >> 
> >>      - Compositor tone maps every view's framebuffer to match tone of end
> >> 
> >> display, applying a libVA filter. In this example:
> >>           - The SDR subtitles frame will go through SDR to HDR tone
> >> 
> >> mapping (called S2H)
> >> 
> >>           - The HDR video frame will go through HDR to HDR tone mapping
> >> 
> >> (called H2H) if the HDR capabilities of monitor and content are
> >> different.
> >> 
> >>           - Now both the buffers and the monitor are in the same tone
> >> 
> >> mapped range.
> >> 
> >>       - As the end display is HDR capable, and one of the content frame
> >> 
> >> is HDR, the compositor will prepare all other planes for color space
> >> conversion (CSC) from REC709->REC2020 using plane CSC property.
> >> 
> >>       - As the CSC and blending should be done in liner space, compositor
> >> 
> >> will also use plane level degamma to make the buffers linear.
> >> 
> >>       - These actions will make sure that, during blending:
> >>           - All the buffers are in same colorspace (REC2020)
> >>           - All the buffers are linear
> >>           - All the buffers are tone mapped (HDR)
> >>           - The plane level color properties patch, for DRM can be found
> >> 
> >> here: https://patchwork.freedesktop.org/series/30875/
> >> 
> >>       - Now, in order to re-apply the HDR curve, compositor will apply
> >> 
> >> CRTC level gamma, so that the output buffer is non-linear again.
> >> 
> >>       - To pass the output HDR information to kernel, so that it can
> >> 
> >> create and send AVI-info-frames to HDMI, compositor will set Connector
> >> HDR metadata property.
> >> 
> >>           - Code for the same can be found here:
> >> https://patchwork.freedesktop.org/series/25091/
> >> 
> >>       - And they will ever live happily after :).
> >> 
> >> Please provide inputs, feedbacks and suggestions for this design and
> >> plan, so that we can improve out half cooked solution, and start sending
> >> the patches.
> >> 
> >>                        +------------------+ +-------------------+
> >>                        
> >>                        | SDR Buffer subtitles       | HDR Buffer video
> >>                        | (REC  709 colorsp)         | (REC 2020 colorsp |
> >>                        
> >>                        +-------+----------+ +-------+-----------+
> >> 
> >> +------v---------------------------v------------+ +--------------+
> >> 
> >>                         |   Compositor: v           |         |
> >> 
> >> LibVA        |
> >> 
> >>                         |   - assigns views to overlays
> >> 
> >> +---------> Tone mapping |
> >> 
> >>                         |   - prepare plane/CRTC color properties
> >> 
> >> <---------+ SDR to HDR   |
> >> 
> >>                         |     for linear blending in display
> >> |         | 
> >> |         | HDR to SDR   |
> >> 
> >> +------+-----------------------------+----------+ +--------------+
> >> 
> >>                                | Tone mapped                 | Tone
> >>                                | mapped
> >>                                | non-linear-Rec709           | non-linear
> >> 
> >> Rec2020
> >> 
> >>                         +------v------+ +-------v--------+
> >>                         
> >>                          SRGB Degamma |              |EOTF as degamma |
> >>                          
> >>                         |(Plane)      |              |(Plane) |
> >>                         
> >>                         +------+------+ +-------+--------+
> >> 
> >> Tone mapped linear Rec 709   |                             |
> >> 
> >>                         +------v------+                      |  Tone
> >>                         mapped
> >>                         
> >>                         | CSC/CTM     |                      | non-linear
> >> 
> >> Rec2020
> >> 
> >>                         | REC709->2020|                      |
> >>                         
> >>                         +------+------+                      |
> >>                         
> >>                                | Tone mapped linear          |
> >>                                | Rec 2020                    |
> >> 
> >> +------v-----------------------------v---------+
> >> 
> >>                         |           Blender |
> >> 
> >> +--------------------+-------------------------+
> >> 
> >>                                              | Tone mapped linear Rec2020
> >> 
> >> +--------------------v-------------------------+  Tone mapped
> >> 
> >>                         |           OETF(CRTC Gamma, post blending) |
> >> 
> >> non-linear Rec2020 +------------------+
> >> 
> >>                         | +---------------->    |  HDMI monitor    |
> >> 
> >> +----------------------------------------------+ +------------------+
> 
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