Hi wayland devs, I have a question regarding the life span of wayland objects. I know wayland is a asynchronous API, but is there a way to know when the wl_resource gets destroyed once `wl_proxy_destroy` in the clients?
The use case is that clients creates some wl_objects on server signal and the client can destroy the objects at some point. When sever want to trigger such signal again, it can check whether such objects already exist for the client(once wl_resource_destroy, server knows clients no longer has it). If server still thinks the wl_object exists and it was actually destroyed by client. It would have server to skip. If clients dont tell to the server on it's destruction of objects, when would server know to free the wl_resources though? Thanks, Sichem
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