Hi Pekka, Thank you for reply!. We would like to understand the behavior of weston in following use cases
Scenario 1: What is the Alpha value on weston composed output buffer in following use case Screen has only one surface and which has alpha '0' [image: image.png] Scenario 2: Screen has only one surface and which has alpha '255' [image: image.png] Scenario 3: Screen has two surfaces which has alpha given below [image: image.png] .. Thanks a lot for your support. Thanks, Ravi Sankar Namburi On Wed, Feb 5, 2020 at 2:32 PM Pekka Paalanen <ppaala...@gmail.com> wrote: > On Wed, 5 Feb 2020 13:28:10 +0530 > Raghu Kadari <raghuram0...@gmail.com> wrote: > > > Hi Paalanen, > > > > Thanks for the reply ! would like to confirm below. > > > > How can I check the Alpha channel of the final output of the weston. > Is > > there way I can check this information from the console? > > Hi, > > if you happen to be using GL-renderer, there is something like this in > the log: > > [12:41:04.152] Chosen EGL config details: id: 6 rgba: 8 8 8 0 buf: 24 > dep: 0 stcl: 0 int: 1-1 type: win vis_id: XRGB8888 (0x34325258) > > However, that's only the renderer config. Even if it has an alpha > channel, I think the DRM-backend will still substitute XRGB in the FB > format since it knows the renderer produces an opaque image. > > Other than that, not in Weston I think. > > If you explained what you actually want to achieve, people might be > able to offer you more helpful answers. Weston has been deliberately > designed to produce an opaque image because we don't have see-through > monitors. > > > Thanks, > pq >
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