On 2025-05-15 05:45, Simon Ser wrote: > I've reviewed all of the core DRM patches :) > > Have there been updates from user-space implementations? I know Leandro has been working on Weston to make use of this and last year Xaver had a prototype in kwin. Ideally we'd have gamescope adopt it and switch off the "temporary" AMD private properties and show that it behaves the same without breaking things. I added/moved the relevant folks into the "To" field. Harry
- [PATCH V9 41/43] drm/colorop: Add 3D LUT support to color ... Alex Hung
- [PATCH V9 42/43] drm/amd/display: add 3D LUT colorop Alex Hung
- [PATCH V9 07/43] drm/colorop: Add BYPASS property Alex Hung
- [PATCH V9 43/43] drm/amd/display: Add AMD color pipeline d... Alex Hung
- Re: [PATCH V9 00/43] Color Pipeline API w/ VKMS Melissa Wen
- Re: [PATCH V9 00/43] Color Pipeline API w/ VKMS Simon Ser
- Re: [PATCH V9 00/43] Color Pipeline API w/ VKMS Harry Wentland
- Re: [PATCH V9 00/43] Color Pipeline API w/ VKMS Simon Ser
- Re: [PATCH V9 00/43] Color Pipeline API w/ VKMS Daniel Stone
- Re: [PATCH V9 00/43] Color Pipeline API w/ VK... Harry Wentland
- Re: [PATCH V9 00/43] Color Pipeline API w... Daniel Stone
- Re: [PATCH V9 00/43] Color Pipeline ... Leandro Ribeiro
- Re: [PATCH V9 00/43] Color Pipel... Xaver Hugl
- Re: [PATCH V9 00/43] Color Pipel... Harry Wentland
- Re: [PATCH V9 00/43] Color Pipel... Pekka Paalanen
- Re: [PATCH V9 00/43] Color Pipel... Harry Wentland
- Re: [PATCH V9 00/43] Color Pipel... Simon Ser