I agree that you should publish this somewhere that I could link to.. I
have a lot of similar advice on my site--Mary's Tips on Designing Web
Sites--though I don't put it quite so succinctly. 
        http://www.superconnect.com/marystips


Cordially,                 Mary McWilliams Johnson
                               McJohnson Communications
  Documentation  /  Web Site Design, Development and Graphics
                              http://www.superconnect.com
          --------------------------oOo-----oOo---------------------------
        Always remember you're unique, just like everyone else. 
          --------------------------oOo-----oOo--------------------------



At 08:27 AM 1/24/99 -0500, Brent Eades wrote:
>I wrote the following a couple of months ago, but for some 
>reason never sent it to the list.  Well, now I am.
>
>**********  
>
>I see a lot of calls for help from novice Web designers here 
>on the list, and examine a lot of fledgling page-design 
>efforts as a result. In that process I've arrived at some 
>basic rules that all novice designers should pay close heed 
>to, in my not-always humble opinion.  Here are those rules, 
>with explanations following:  
>
>
>SEVEN CARDINAL RULES FOR NOVICE WEB DESIGNERS  
>
>1.  If you have no aptitude for -- or especially experience in 
>-- graphic design, DON'T try to provide such services to your 
>clients.  
>
>2.  If you're not an experienced writer -- ideally in 
>documentation, marketing or journalism -- DON'T write or edit 
>copy for clients.  
>
>4.  Well-structured, concise and useful content, together with 
>good navigation, are by far the most important components of a 
>successful site.  Spiffy graphics and gadgets come a very 
>distant third.  DON'T spend more time on superficial gimcracks 
>than on content development and organization.  
>
>5.  If you can't be rigorously self-honest about your 
>weaknesses and limitations, DON'T get into this field in the 
>first place.  
>
>6.  DON'T use proprietary WYSIWYG editors such as FrontPage as 
>your principal development tools.  If you can't code a cross-
>platform Web page by hand, you're in the wrong line of work.  
>
>7.  If you're not prepared to spend hours every week simply 
>learning more about HTML, CSS, XML, servers, browsers, graphic 
>design, writing, industry news, Javascript, CGI, search 
>engines, software and marketing -- you're still in the wrong 
>line of work.  
>
>Now for a little meat on the above bones.  
>
>
>1.  Graphic Design.  
>
>Both I and 98% of your users would far rather see a clean text-
>based page than a garish mess of distracting background 
>graphics, animated GIFs and ill-chosen typefaces.  If you 
>don't have strong and proven skills in basic graphic design, 
>then work within your limitations.  (Take a cue from Yahoo: 
>the fellows who founded it are worth over a billion bucks, and 
>they use almost no graphics on their hugely successful site.  
>Users go there for the well-organized content, not for pretty 
>pictures.)  
>
>Instead, concentrate on laying out your text in clean, orderly 
>sections, perhaps making some sparing use of browser-safe 
>colors for titles and headers.  If you have professional-
>calibre graphics for your site created by others then use 
>them, but cautiously and only when relevant.  
>
>Graphic design -- even such "simple" matters as choosing 
>colors and fonts for a page -- is a difficult and subtle art, 
>which takes years to acquire real competence in.  Although I 
>get compliments on the "look" of sites I design, I know full 
>well what my limitations are; I often spend hours deciding on 
>the exact color, face and placement of a single button or 
>title graphic.   
>
>I use graphics sparingly on my sites, because I know that 
>design is not my strongest suit.  I do have a college night 
>course on the subject under my belt, and fifteen years' 
>experience in the publishing and communications business, but 
>I still consider myself a design novice.  It's not what I'm 
>best at.  
>
>
>2.  Writing.  
>
>Again: users go to your site for the content, not the 
>graphics.  Content which is ungrammatical, vague or unduly 
>wordy undermines the credibility of the entire site, no matter 
>how useful it may potentially be.  If you're not an 
>experienced and skilled writer, hire someone who is.  
>
>This applies especially to the "microcontent" of your site: 
>navigational text, descriptive captions, section summaries and 
>so on.  The clarity and persuasiveness of a five-word link can 
>have a great impact on whether or not a user follows it -- 
>obviously those words must be chosen with care and skill.  
>
>
>3.  Java, CGI, etc.  
>
>There are *always* implications you probably never thought of 
>to implementing CGI, Javascript and especially Java on your 
>site.   
>
>CGI scripts are generally the most cross-platform-efficient, 
>and the least likely to crash browsers or function 
>unpredictably.  But poorly or maliciously designed scripts can 
>cause havoc on some Web servers.  If you're a novice, this 
>will probably not be your own server.  It will probably belong 
>to your ISP, who will most surely be very very unhappy about 
>your choice of script.  If you don't know how CGI works, never 
>install a script without running it past an expert first.  
>
>Javascript is fun, but often does not translate well from one 
>browser to the next.  What works in Netscape might not in 
>Explorer, and vice versa.  Ensure that any Javascript you 
>install is designed to work properly on all the major browser 
>versions.  
>
>ASP (Active Server Pages) can cause problems for users of 
>browsers other than MSIE, and should be avoided unless you 
>thoroughly know what you're doing.  
>
>Java applets should not be used either.  Their defects are 
>well documented, and many users turn off Java support in their 
>browsers as a result.  (For example, my major client has 
>16,000 employees, and not one of them will ever see a Java 
>applet in operation at work.  Because departmental policy 
>demands that it be disabled.)  
>
>
>4.  Navigation and Content.  
>
>I just spent three months creating an intranet for a 
>government department.  Of that time, about eight hours were 
>devoted to creating graphics.  The other thousand or so were 
>spent on organizing and rewriting content, devising navigation 
>schemes, and writing routines that allow users to pick their 
>*own* colours and graphics.  (Or to disable them entirely.)  
>
>OK, so this ratio is a little skewed, 1000:8.  Intranets by 
>definition are short on flash and long on ease of use, because 
>users are on them all day, every day.  But the axiom remains: 
>Content is King.  
>
>Far too many sites (both novice and "professional") look as if 
>navigation and structure were fleeting afterthoughts, imposed 
>quickly after the bulk of time was invested in finding 
>particularly annoying background images and animated GIFs.   
>But in fact navigation and structure are your first and by far 
>most important priorities.  If you haven't spent a *lot* of 
>time deciding how to organize and link the content on your 
>site, it is doomed.  Period.  No amount of gadgets will save 
>it.   
>
>
>5.  Know Your Weaknesses.  
>
>This really is the theme of this entire post.  No single 
>consultant can be highly skilled at every component of site 
>design, because the skills and aptitudes for different areas 
>are so diverse.  A brilliant programmer just will not be a 
>great graphic designer too, or vice versa.  So if a project 
>emphasizes certain skills that you're not strong on, be 
>prepared to sub-contract those parts out.  Or turn it down.  
>
>
>6.  WYSIWYG Editors.  
>
>What's wrong with them exactly?  OK, how's this... they 
>produce proprietary gimmicks that break some browsers.   
>
>They generate huge rafts of terrible HTML that bloat your 
>pages and crash browsers.   
>
>They lull you into thinking that because a page looks a 
>certain way on your system, it'll look that way on others.  It 
>won't.   
>
>They hide the logic and intricacies of HTML coding from you, 
>so that you don't learn how to fix broken code when you don't 
>have your trusty WYSIWYG editor handy.   
>
>They perpetuate the myth that HTML is a page-description 
>language like PostScript.  It isn't.   
>
>
>7.  Learn Learn Learn.  
>
>I spend a lot of my time in a state of partial panic just 
>contemplating the mushrooming growth of the Web and the many 
>technologies and techniques a designer must be familiar with 
>to stay current.  I spend a minimum of two hours a day just 
>reading, examining code, testing new software and specs, and 
>generally trying to stay abreast of the field.  
>
>You can never assume that because something worked a certain 
>way six months ago, it still does now.  Whole new draft specs 
>can appear at w3.org overnight, for languages or protocols 
>you've likely never even heard of.  On it goes.  You must 
>devote time, and lots of it, every week to staying informed.  
>Complacency will kill you.  
>
>-----------
>Brent Eades, Almonte, Ontario
>   E-mail: [EMAIL PROTECTED]
>           [EMAIL PROTECTED]
>   Web:    http://www.almonte.com/
>
>
>_____________________________________________________________
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