On Thu, Mar 19, 2009 at 7:31 AM, AchipA <[email protected]> wrote:

>
> Keith,
>
> WingIDE is cross platform, linux/windows/macos are all fine. It is a
> fine balance between raw shell things (ipython is mighty good as a
> development shell, but that depends on what you mean on debugging) and
> monster IDE-s like Eclipse.
>
> As for using the shell, it's pretty much the same as any python shell.
> What I do when I don't have wing at my disposal is:
>
> python -S myapp -M -N -D 0


>
> and there you have all the controllers/functions at your disposal.


That's not quite accurate:  gluon and model files load;  controllers are
per-request, and with the shell you do not have this.

Maybe someone can work out how you would setup to include controllers (so
you could test)...  look at how web2py.py does it;

As it is, you have gluon and anything in your models directory.



>
> From there on you can use the same methods as on any other python
> development, but that's more generic/ipython debug talk.
>
>
> On Mar 19, 9:19 am, Keith Edmunds <[email protected]> wrote:
> > On Wed, 18 Mar 2009 23:50:46 -0500, [email protected] said:
> >
> > > That's the basic Wing pattern.
> >
> > Hmmm. I've been following this thread with interest, hoping that maybe
> > there would be a pointer to a guide to using the shell within web2py for
> > debugging (is there?). The reference to WingIDE is disappointing: I don't
> > use Windows, so that isn't an option. I don't see anything in the printed
> > manual about using the shell, so is there somewhere I can go that will
> > tell me how to use it to debug?
> >
>

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