There are always new cool ideas, and I'm sure all of us have more than just a few of those. And I would LOVE to try all of them and see what works. But then again, we could do it until we all die and never finish. Why? Because there is no such thing as finished in graphic design. Someone says "Wouldn't A be greater than B?" And we do A. Then someone else comes along and says "I liked B better than A." Yet another person comes up with "But have you guys seen C?" And we get a few "Let's do X like Z does!" Rinse, repeat. And it's all good. The product evolves. But not all at once! At some point you HAVE to release. And not at the cost of sacrificing valuable time that can be used for other issues...
...like the HTML? The current version needs a lot of love. It is repetitive. The file lists all work the same way, but we currently don't have much abstraction in that area. It's not structured very well from time to time. For example, you have H1 and H2 used for both header AND the in-page headings, no selectors for individual pages (like how do you tell a difference between the <li> in tickets section, and the <li> within the design section? Style-wize, it lacks some important bits that enables me to work with sane amount of CSS. For example, most block elements are omitted, and <br /> is used for spacing. That's just PITA. Heading levels are consistent, but consistently inconsistent. So, those things need to be cleaned up, and I can do much more once HTML starts to make more sense. I'm not pointing fingers. I can and I will do the HTML myself. Point is, I'd rather have it done next thing than later or never. And then we can talk more design. -- Branko Vukelić [email protected] [email protected] Check out my blog: http://www.brankovukelic.com/ Check out my portfolio: http://www.flickr.com/photos/foxbunny/ Registered Linux user #438078 (http://counter.li.org/) I hang out on identi.ca: http://identi.ca/foxbunny Gimp Brushmakers Guild http://bit.ly/gbg-group

