Modified: trunk/Source/WebCore/rendering/RenderLayer.cpp (90484 => 90485)
--- trunk/Source/WebCore/rendering/RenderLayer.cpp 2011-07-06 20:15:07 UTC (rev 90484)
+++ trunk/Source/WebCore/rendering/RenderLayer.cpp 2011-07-06 20:20:05 UTC (rev 90485)
@@ -2912,11 +2912,11 @@
}
PassRefPtr<HitTestingTransformState> RenderLayer::createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint,
const HitTestingTransformState* containerTransformState) const
{
RefPtr<HitTestingTransformState> transformState;
- IntPoint offset;
+ LayoutPoint offset;
if (containerTransformState) {
// If we're already computing transform state, then it's relative to the container (which we know is non-null).
transformState = HitTestingTransformState::create(*containerTransformState);
@@ -2974,7 +2974,7 @@
// If zOffset is non-null (which indicates that the caller wants z offset information),
// *zOffset on return is the z offset of the hit point relative to the containing flattening layer.
RenderLayer* RenderLayer::hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint, bool appliedTransform,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, bool appliedTransform,
const HitTestingTransformState* transformState, double* zOffset)
{
// The natural thing would be to keep HitTestingTransformState on the stack, but it's big, so we heap-allocate.
@@ -2985,7 +2985,7 @@
#endif
useTemporaryClipRects |= renderer()->view()->frameView()->containsScrollableAreaWithOverlayScrollbars();
- IntRect hitTestArea = result.rectForPoint(hitTestPoint);
+ LayoutRect hitTestArea = result.rectForPoint(hitTestPoint);
// Apply a transform if we have one.
if (transform() && !appliedTransform) {
@@ -3010,8 +3010,8 @@
//
// We can't just map hitTestPoint and hitTestRect because they may have been flattened (losing z)
// by our container.
- IntPoint localPoint = roundedIntPoint(newTransformState->mappedPoint());
- IntRect localHitTestRect;
+ LayoutPoint localPoint = roundedLayoutPoint(newTransformState->mappedPoint());
+ LayoutRect localHitTestRect;
#if USE(ACCELERATED_COMPOSITING)
if (isComposited()) {
// It doesn't make sense to project hitTestRect into the plane of this layer, so use the same bounds we use for painting.
@@ -3055,10 +3055,10 @@
}
// Calculate the clip rects we should use.
- IntRect layerBounds;
- IntRect bgRect;
- IntRect fgRect;
- IntRect outlineRect;
+ LayoutRect layerBounds;
+ LayoutRect bgRect;
+ LayoutRect fgRect;
+ LayoutRect outlineRect;
calculateRects(rootLayer, hitTestRect, layerBounds, bgRect, fgRect, outlineRect, useTemporaryClipRects, IncludeOverlayScrollbarSize);
// The following are used for keeping track of the z-depth of the hit point of 3d-transformed
@@ -3180,7 +3180,7 @@
RenderLayer* RenderLayer::hitTestList(Vector<RenderLayer*>* list, RenderLayer* rootLayer,
const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint,
const HitTestingTransformState* transformState,
double* zOffsetForDescendants, double* zOffset,
const HitTestingTransformState* unflattenedTransformState,
@@ -3217,7 +3217,7 @@
}
RenderLayer* RenderLayer::hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset)
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset)
{
Vector<RenderLayer*> columnLayers;
RenderLayer* ancestorLayer = isNormalFlowOnly() ? parent() : stackingContext();
@@ -3234,7 +3234,7 @@
}
RenderLayer* RenderLayer::hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, const HitTestingTransformState* transformState, double* zOffset,
const Vector<RenderLayer*>& columnLayers, size_t columnIndex)
{
RenderBlock* columnBlock = toRenderBlock(columnLayers[columnIndex]->renderer());
@@ -3243,7 +3243,7 @@
if (!columnBlock || !columnBlock->hasColumns())
return 0;
- IntPoint layerOffset;
+ LayoutPoint layerOffset;
columnBlock->layer()->convertToLayerCoords(rootLayer, layerOffset);
ColumnInfo* colInfo = columnBlock->columnInfo();
@@ -3251,12 +3251,12 @@
// We have to go backwards from the last column to the first.
bool isHorizontal = columnBlock->style()->isHorizontalWritingMode();
- int logicalLeft = columnBlock->logicalLeftOffsetForContent();
- int currLogicalTopOffset = 0;
+ LayoutUnit logicalLeft = columnBlock->logicalLeftOffsetForContent();
+ LayoutUnit currLogicalTopOffset = 0;
int i;
for (i = 0; i < colCount; i++) {
- IntRect colRect = columnBlock->columnRectAt(colInfo, i);
- int blockDelta = (isHorizontal ? colRect.height() : colRect.width());
+ LayoutRect colRect = columnBlock->columnRectAt(colInfo, i);
+ LayoutUnit blockDelta = (isHorizontal ? colRect.height() : colRect.width());
if (columnBlock->style()->isFlippedBlocksWritingMode())
currLogicalTopOffset += blockDelta;
else
@@ -3264,20 +3264,20 @@
}
for (i = colCount - 1; i >= 0; i--) {
// For each rect, we clip to the rect, and then we adjust our coords.
- IntRect colRect = columnBlock->columnRectAt(colInfo, i);
+ LayoutRect colRect = columnBlock->columnRectAt(colInfo, i);
columnBlock->flipForWritingMode(colRect);
- int currLogicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - logicalLeft;
- int blockDelta = (isHorizontal ? colRect.height() : colRect.width());
+ LayoutUnit currLogicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - logicalLeft;
+ LayoutUnit blockDelta = (isHorizontal ? colRect.height() : colRect.width());
if (columnBlock->style()->isFlippedBlocksWritingMode())
currLogicalTopOffset -= blockDelta;
else
currLogicalTopOffset += blockDelta;
colRect.moveBy(layerOffset);
- IntRect localClipRect(hitTestRect);
+ LayoutRect localClipRect(hitTestRect);
localClipRect.intersect(colRect);
- IntSize offset = isHorizontal ? IntSize(currLogicalLeftOffset, currLogicalTopOffset) : IntSize(currLogicalTopOffset, currLogicalLeftOffset);
+ LayoutSize offset = isHorizontal ? LayoutSize(currLogicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, currLogicalLeftOffset);
if (!localClipRect.isEmpty() && localClipRect.intersects(result.rectForPoint(hitTestPoint))) {
RenderLayer* hitLayer = 0;
@@ -3302,8 +3302,8 @@
RenderLayer* nextLayer = columnLayers[columnIndex - 1];
RefPtr<HitTestingTransformState> newTransformState = nextLayer->createLocalTransformState(rootLayer, nextLayer, localClipRect, hitTestPoint, transformState);
newTransformState->translate(offset.width(), offset.height(), HitTestingTransformState::AccumulateTransform);
- IntPoint localPoint = roundedIntPoint(newTransformState->mappedPoint());
- IntRect localHitTestRect = newTransformState->mappedQuad().enclosingBoundingBox();
+ LayoutPoint localPoint = roundedLayoutPoint(newTransformState->mappedPoint());
+ LayoutRect localHitTestRect = newTransformState->mappedQuad().enclosingBoundingBox();
newTransformState->flatten();
hitLayer = hitTestChildLayerColumns(childLayer, columnLayers[columnIndex - 1], request, result, localHitTestRect, localPoint,
@@ -3433,8 +3433,8 @@
return backgroundRect;
}
-void RenderLayer::calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds,
- IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects,
+void RenderLayer::calculateRects(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds,
+ LayoutRect& backgroundRect, LayoutRect& foregroundRect, LayoutRect& outlineRect, bool temporaryClipRects,
OverlayScrollbarSizeRelevancy relevancy) const
{
if (rootLayer != this && parent()) {
@@ -3446,9 +3446,9 @@
foregroundRect = backgroundRect;
outlineRect = backgroundRect;
- IntPoint offset;
+ LayoutPoint offset;
convertToLayerCoords(rootLayer, offset);
- layerBounds = IntRect(offset, size());
+ layerBounds = LayoutRect(offset, size());
// Update the clip rects that will be passed to child layers.
if (renderer()->hasOverflowClip() || renderer()->hasClip()) {
@@ -3457,7 +3457,7 @@
foregroundRect.intersect(toRenderBox(renderer())->overflowClipRect(offset, relevancy));
if (renderer()->hasClip()) {
// Clip applies to *us* as well, so go ahead and update the damageRect.
- IntRect newPosClip = toRenderBox(renderer())->clipRect(offset);
+ LayoutRect newPosClip = toRenderBox(renderer())->clipRect(offset);
backgroundRect.intersect(newPosClip);
foregroundRect.intersect(newPosClip);
outlineRect.intersect(newPosClip);
@@ -3468,7 +3468,7 @@
// FIXME: This could be changed to just use generic visual overflow.
// See https://bugs.webkit.org/show_bug.cgi?id=37467 for more information.
if (const ShadowData* boxShadow = renderer()->style()->boxShadow()) {
- IntRect overflow = layerBounds;
+ LayoutRect overflow = layerBounds;
do {
if (boxShadow->style() == Normal) {
IntRect shadowRect = layerBounds;
Modified: trunk/Source/WebCore/rendering/RenderLayer.h (90484 => 90485)
--- trunk/Source/WebCore/rendering/RenderLayer.h 2011-07-06 20:15:07 UTC (rev 90484)
+++ trunk/Source/WebCore/rendering/RenderLayer.h 2011-07-06 20:20:05 UTC (rev 90485)
@@ -375,8 +375,8 @@
// This method figures out our layerBounds in coordinates relative to
// |rootLayer}. It also computes our background and foreground clip rects
// for painting/event handling.
- void calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds,
- IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects = false,
+ void calculateRects(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds,
+ LayoutRect& backgroundRect, LayoutRect& foregroundRect, LayoutRect& outlineRect, bool temporaryClipRects = false,
OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const;
// Compute and cache clip rects computed with the given layer as the root
@@ -506,22 +506,22 @@
PaintLayerFlags, const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint, bool appliedTransform,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint, bool appliedTransform,
const HitTestingTransformState* transformState = 0, double* zOffset = 0);
RenderLayer* hitTestList(Vector<RenderLayer*>*, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint,
const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants);
RenderLayer* hitTestPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint,
const HitTestingTransformState* transformState, double* zOffset);
RenderLayer* hitTestChildLayerColumns(RenderLayer* childLayer, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint,
const HitTestingTransformState* transformState, double* zOffset,
const Vector<RenderLayer*>& columnLayers, size_t columnIndex);
PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
- const IntRect& hitTestRect, const IntPoint& hitTestPoint,
+ const LayoutRect& hitTestRect, const LayoutPoint& hitTestPoint,
const HitTestingTransformState* containerTransformState) const;
bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const LayoutPoint& hitTestPoint, HitTestFilter) const;